Wade1000
Posts: 771
Joined: 10/27/2009 From: California, USA Status: offline
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quote:
Music to my ears! I love strategy games where I can get "pwned" by the computer if I'm not careful. Agreed! quote:
Also, I admit I got a good chuckle out of the "pirate faction joins your empire" message. As Tycow said, it's little touches like this that really give a game character, and can make the difference between a merely good game and a great game. I'm looking forward to Distant Worlds more than ever now! quote:
There are a lot of little touches in DW. The other factions communicate quite often, whether to ask for a negotiation which are many, or to declare war. It is a very busy game with messages from the pirates, other races, your own citizens ticked off at high taxes, your advisers, and general information. Of course, you can filter which messages you want to view or not, but regardless, they all go through the message display at the top of the screen so you can always work with them. That makes for a personable game, more so than any other I have played. Getting a game to have personality is hard, but this game has one. If I did not like this game, I would simply not post about it. However, the more I play it, the more I am impressed and I have played it since June of 2009. And I am still learning more every time I play. Sweet! I love games that have personalized touches to them like this in diplomacy, exploration, research, etcetera. Although, it's more a feature then part of the AI.
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Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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