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Weapon table: energy consumption/sec

 
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Weapon table: energy consumption/sec - 4/15/2010 1:10:03 PM   
Wicky

 

Posts: 102
Joined: 4/1/2010
From: Linz, Austria
Status: offline
How much energy does my weapon consume per second? Read it here:

Maxos Blaster 9,7
Concussion Beam 9,1
Maxos Blaster XL 11,3
Impact Assault Blaster D5 23,8
Shatterforce Laser 14,0
Titan Beam 20,0
Impact Assault Blaster D9 27,5
Titan Beam SR 24,3

Epsilon Torpedo KTX-3000 7,9
Velocity Shard 10,0
Epsilon Torpedo KTX-5200 10,5
Plasma Desolator 5,6
Shockwave Torpedo 14,3
Velocity Shard HT 18,3
Black Rain 26,7
Plasma Thunderbolt 24,6
Nuclear Exterminator 4,9
Plasma Thunderbolt MX 24,6
*Shaktur Firestorm 11,3

Intimitator Surgewave WSD-90 9,2
Derasian Shockwave WSD-140 10,0
Intimitator Surgewave WSD-180 14,2
Derasian Shockwave WSD-230 12,8

I thought I'd share the list I made for myself with you, because it's so much easier to design ships. For example when I use 20 Shatterforce Lasers on a ship, 14*20 = 280 energy usage +70 energy for cruising at sprint speed, makes 350 excess energy that I need, to be able to pursue a pirate at full speed whith all weapons firing.
Very simple, hope you like it!
Post #: 1
RE: Weapon table: energy consumption/sec - 4/15/2010 2:43:52 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Thanks for putting this together and sharing it, Wicky.

< Message edited by Erik Rutins -- 4/15/2010 2:44:05 PM >


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(in reply to Wicky)
Post #: 2
RE: Weapon table: energy consumption/sec - 4/15/2010 6:30:59 PM   
Gertjan

 

Posts: 698
Joined: 12/9/2009
Status: offline
Thanks. Now let us hope that in a future update there is scope to have the AI also keep this list in mind when desiging it ships, so that macro oriented players can also benefit from this wisdom.

(in reply to Erik Rutins)
Post #: 3
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