Rustyallan
Posts: 193
Joined: 4/27/2010 Status: offline
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ORIGINAL: taltamir No, private ships should not fire on NEUTRAL empires unless attacked.... they SHOULD fire on ANY space monster within range... that is because space monsters: 1. Ignore shields 2. Does not "deal damage" and thus "attack" until they are on top of the freighter. All freighters should shoot at all HOSTILES within range, that means: 1. empires at war with me 2. pirates 3. monsters A neutral empire is not a hostile and shouldn't be fired upon. (unless it fires first) And they should escape WHILE shooting. Shooting ONLY when you take damage is useless because they die almost instantly. 20 freighters with 1 gun each are actually somewhat dangerous to small raiders. is a longer and more detailed version of quote:
Ideally, the AI would say: Bug, kill! Pirate, smash! You declared war on us, spitball! all while evading. They might not kill it, but perhaps soften it up some. quote:
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I think the main thing that your example shows though is the fleet automation routines are not forming a fleet of the nearest no-mission and patrol ships and attacking them, then disbanding the fleet to go back to their local patrols. This should happen any time large monsters are detected or pirates are harassing a system. If could even be trigger when pirates destroy a colony ship that's closing to land. This has NOTHING to do with fleets... It has to do with FREIGHTERS, you know, those CIVILIANS that ship stuff. The AI and I control MILITARY ships just fine. I am talking stricktly about civilian ships. Large freighter, medium freighter, small freighter, and passenger ships. Which have ONE and ONLY one weapon each. Let's say that there's a giant kaltor, or a couple pirate ships blocking access to a planet's port. There are only one or two private vessels there and they get eaten since their one weapon can't do enough damage and they're too slow to get away. Now along comes another freighter which goes poof as well. Where's the fleet to clean up the mess so that the planet/mine/base can be reached? If there are multiple private vessels and they are all evading the enemy as they are supposed to. That means that aside from the one being pursued, they are not likely to get more than one shot off even if they attack. How does this kill the enemy? Using the existing fleet mechanics, we are currently notified when hostile nations are intruding on our systems and it is suggested that we remove them with an available fleet. (or it is sent automatically if on full auto.) I suggest that Monsters of Unusual Size and concentrations of pirate ships be added to the list of suggested targets for fleet attacks. Normal monsters and single pirates can be left to normal patrol vessels, but larger monsters and multiple pirates should be valid fleet targets. The other case where a fleet might be needed is a colony destination with a native population. Most of the time, I find pirates guarding the planet and my colony ship gets destroyed. Since we already get fleet attack suggestions for pirate bases, concentrations of pirates detected outside our colonized systems should be added to the list of targets.
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