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To Bing - 7/31/2002 4:11:35 PM   
mau

 

Posts: 7
Joined: 7/28/2002
Status: offline
Where is your "o"? ah ah ah

if you ve lose interest,play with me,i'm a russian leader,,,;)
Post #: 1
- 7/31/2002 9:41:47 PM   
Bing

 

Posts: 1366
Joined: 5/20/2000
From: Gaylord, MI, USA
Status: offline
I am not certain what you mean by where is the "o"? Bing is an amalgamation of Byron and Inglesh, my first and last names. Created at the suggestion of my very first ISP manager, who thought it would be a good Internet handle. Bing (Crosby) was also the name of one of the most famous popular singers of all time. Has nothing to do with old ladies in church basements.

Why should a scenario played with anyone be different? It isn't the player that makes it ridiculous, its the game engine. Can you make the game show me my mortar fire missions when my current opponent can't?

I am not complaining about a player - I am complaining about how the game engine has been pushed and pulled in so many directions it is no longer reasonable.

If you can fix this, please let us know how. I would love a PBEM game that is even halfway decent in the arty department. I would love a game that is reasonable in the search dept without having to raise it to 250%. I would love a game where German equipment did not kill everyone and everything without fail - at ranges that are ludicrous. I would love a game where no matter what I do the Soviet ratings are 25% to 50% lower than my opponent. (Disable the Historic and Characeristics features and the result is a Frankenstein monster - there is no reasonable average involved.)

Bing

_____________________________

"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website

(in reply to mau)
Post #: 2
- 7/31/2002 10:29:55 PM   
Supervisor

 

Posts: 5166
Joined: 3/2/2004
Status: offline
I can vouch for Bing's complaints about PBEM as he and I have been going at it for some time now in PBEM's. One of our biggest complaints is the control of atrillery either onboard or offboard, the biggest issue is the inability to view artillery strikes for player 2 either during the his own turn or during the replay of the opponenets turn even though his opponenet is seeing the artillery he can't on replays for some reason. No matter what we do as far as modifiying FO's or experience etc's can we get it to work properly. It's very hard to rely on your artillery if you can't see what kind of damage it is doing and or be able to shift it properly to get the most bang for the buck.

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(in reply to mau)
Post #: 3
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