bchapman
Posts: 302
Joined: 3/30/2000 From: Oklahoma Status: offline
|
Vetkin, You will want Fast Artillery OFF, if you want to see where your opponents rounds are falling in the replay. If he has a lot of arty, then it gets sort of boring to watch in the replay (as Jim1954 mentioned). But with the Fast Artillery on, you might have alot of suppression at the first of your turn that you can't account for. This is usually because of artillery barrages that don't show up on the replay. Also, if you want to see the fall of the arty, then both players have to have the Fast Artillery turned OFF! This doesn't affect the delay of your artillery in any way. If I understand correctly, a 1.1 delay will come at the end of your next turn. 0.1 to 0.3 arrives at the end of the your present turn .4 to 1.0 arrives at the end of the opponents turn 1.1 to 1.3 comes at the end of your next turn, ETC, ETC, Hope this helps, Jim1954, is that your year model? Same as me:) Getting a little long in the tooth! Rebelbug
_____________________________
"A government big enough to give you everything you want is a government big enough to take from you everything you have."<br />- Gerald Ford
|