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Map Corrections - 8/12/2002 8:11:12 AM   
Possum

 

Posts: 349
Joined: 3/27/2000
From: Adelaide, SA, Australia
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Hello All
The following bases are in the wrong location
Innisfail, should be at reference X=210, Y=1740
Rockhampton, should be at refrence X=480, Y=2100, Change to a Primary Airfield, Delete all port values, and delete fuel stockpile.

The following bases are missing.
Bowen, Base, Port size = 1, Potential 4/4, Fuel = 10k, Supplies = 10k, Map Reference X=360, Y = 1890
Bundaburg, Primary A/F, Size = 2, Supplies = 10k, Potential = 6,
Map Reference X = 600, Y= 2220.
Gladstone, Base, Port = 2, A/F = 1, Potential Port = 6,
potential A/F =4, Fuel = 10k, Supplies = 20 k,
Map reference X =535, Y = 2165
Halifax Bay, Beach, Potential Port = 6, Potential A/F = 2,
Map Reference X = 225, Y =1830
Hervey Bay, Beach, Potential Port = 6, Potential A/F = 2,
Map Reference X = 630, Y =2220
Ingham, Primary Airfield, potential 6, Map Reference X= 225, Y = 1800
Keppel Bay, Beach, Potential Port = 6, Potential A/F = 2,
Map Reference X = 510, Y = 2100
Mackay, Base, Port = 2, Airfield = 2, Potential port = 6,
Potential A/F = 8, Fuel = 20k, Supplies = 40 k,
Map Reference X = 420, Y = 1980
Mareeba, Primary airfield, A/F size = 2, Potential = 4, Supplies = 20k, Map reference X = 198, Y = 1694
Maryborough, Beach, Potential 4/4,
Map reference X = 660, Y = 2250
Nambor, Beach, Potential Port = 6, Potential A/F = 2,
Map Reference X = 660, Y =2280
Proserpine, Beach, Potential Port = 0, Potential A/F = 6,
Map Reference X = 375, Y = 1920
Sarina, Beach, Potential Port = 2, Potential A/F = 4,
Map Reference X = 450, Y = 2010
Yeppoon, Base, Port = 2, Airfield = 1, Potential Port = 4,
Potential A/F = 4, Fuel = 20k, Supplies = 40k,
Map Reference X =525, Y = 2070

The Following Reef Hexsides do not exist.
hexside 05,51-06,51; hexside 06,51-06,52; hexside 09,59-10,60, hexside 09,60-10,60; hexside 09,61-10,61; hexside 11,61-12,61; hexside 12,61-12,62; hexside 12,61-13,62; hexside 13,61-13,62; hexside 13,62-14,62; hexside 13,63-14,62; hexside 14,62-14,63; hexside 15,62-15,63; hexside 15,63-15,64; hexside 15,65-16,64; hexside 15,64-16,64; hexside 15,65-16,65; hexside 16,65-16,66; hexside 16,66-17,66; hexside 16,67-17,67; hexside 17,66-17,67; hexside 17,67-18,66; hexside 18,66-18,67; hexside 19,67-19,68; hexside 19,68-20,68; hexside 19,69-20,68; hexside 19,69-20,69; hexside 21,71-21,72; hexside 21,72-22,72; hexside 22,72-21,73; hexside 19,41-20,42; hexside 19,42-20,42; hexside 19,43-20,43; hexside 20,41-20,42; hexside 20,41-21,42; hexside 20,44-21,44; hexside 21,41-21,42; hexside 21,41-22,42; hexside 21,45-22,44; hexside 22,44-22,45.


The Following Reef hexsides are missing.
Abington Reef
Hexside 14,59-15,58; Hexside 15,58-15,59.
Bellona Reef Hexside 36,60-37,60.
Boganville Reef Hexside 10,53-11,53.
Capricorn Reef
Hexside 20,71-21,70; Hexside 20,71-21,71.
Chesterfield Reef
Hexside 33,61-34,61; Hexside 34,59-35,60; Hexside 34,60-34,61; Hexside 34,60-35,60; Hexside 34,61-34,62; Hexside 35,60-35,61; Hexside 35,60-36,60.
Davis? Reef
Hexside 16,65-17,66; Hexside 17,65-17,66; Hexside 17,65-18,66; Hexside 18,65-18,66; Hexside 18,66-19,66.
Flinder's Reef
Hexside 12,58-13,58; Hexside 12,59-13,58.
Great Barrier Reef: Hexside 02,40-02,41; Hexside 02,41-02,42; Hexside 02,41-03,40; Hexside 02,41-03,41; Hexside 02,42-03,42; Hexside 02,43-03,42; Hexside 02,43-03,43; Hexside 03,43-03,44; Hexside 03,44-04,44; Hexside 03,45-04,44; Hexside 03,45-04,45; Hexside 03,45-04,46; Hexside 06,50-06,51; Hexside 06,51-07,50; Hexside 06,51-07,51; Hexside 07,51-07,52; Hexside 07,52-07,53; Hexside 07,52-08,52; Hexside 10,61-11,60; Hexside 12,60-12,61; Hexside 12,61-13,60; Hexside 12,61-13,61; Hexside 13,61-14,62; Hexside 14,61-14,62; Hexside 14,62-15,62; Hexside 15,62-15,63; Hexside 15,63-16,62; Hexside 15,63-16,63; Hexside 16,63-17,62;
Hexside 16,63-17,63; Hexside 17,63-17,64; Hexside 17,63-18,64; Hexside 18,63-18,64; Hexside 18,64-19,64; Hexside 81,65-19,64; Hexside 19,64-19,65; Hexside 19,65-20,64, Hexside 19,65-20,65; Hexside 20,65-20,66.
Holm's Reef Hexside 11,55-12,55.
Indispensable Reef (12'S, 160'E)
Hexside 38,47-39,46; Hexside 38,47-39,47; Hexside 39,47-39,48.
Kenn Reef (21'S 156'E)
Hexside 27,65-28,65; Hexside 28,64-28,65.
Lihou Reef (17'S, 152'E)
Hexside 18,57-19,57; Hexside 18,57-19,58; Hexside 19,56-19,57; Hexside 19,57-20,56; Hexside 20,56-20,57; Hexside 20,56-21,56. Long Reef
Hexside 18,43-19,44; Hexside 19,43-19,44; Hexside 19,43-20,44;
Hexside 20,43-21,44.
Marion Reef.
Hexside 21,59-21,60; Hexside 21,60-22,60; Hexside 21,60-21,61.
Osprey Reef
Hexside 09,49-09,50; 09,50-10,50.
Saumarez Reef
Hexside 25,67-26,67; Hexside 25,67-26,68.
Swain Reef
Hexside 19,66-19,67; Hexside 19,67-20,66; Hexside 20,66-20,67; Hexside 20,67-21,66; Hexside 20,68-21,68; Hexside 20,69-21,68; Hexside 20,69-21,69; Hexside 21,66-21,67; Hexside 21,67-22,66; Hexside 21,67-22,67; Hexside 21,69-21,70; Hexside 21,69-22,69; Hexside 21,69-22,70; Hexside 22,67-22,68; Hexside 22,68-22,69; Hexside 22,68-23,68;
Tagula Reef
Hexside 20,42-20,43; Hexside 20,43-21,42; Hexside 21,42-21,43; Hexside 22,42-22,43; Hexside 22,43-22,44; Hexside 22,44-23,44;
Hexside 24,45-25,44.
Willis Reef Hexside 16,55-17,54.
Wreck Reef (22'S, 155'E)
Hexside 28,67-29,68; Hexside 28,67-28,68; Hexside 27,67-28,68.


Roads missing.
Thes should be a road connecting Charters towers to Townsville, and another Road connecting Cairns to Townsville.
Also the new Base of Yeppoon should have a road connecting it to Rockhampton, As well as ther should be roads connecting the new beaches of Keppel Bay and Hervey Bay to the main N/S road
(Kepple Bay junction 1 hex S of Rockhampton, and Hervey Bay junction is in Bundaburg hex.)
Also the Airfield of Mareeba should be connected to Cairns by a Road.

Roads in the wrong locations.
The Trail connecting Cooktown to Cairns should be inland one hex, and now start at the Airfield of Mareeba.
The Road between Rockhampton and Townsville needs to be diverted in to connect to Mackay, and Sarina, and come back out again. Also this road should follow the coastline from Mackay, through Proserpine and Bowen, through to Townsville
The Road Between Gladstone and Brisbane needs to be diverted to pass through Bundaburg, Maryborough and Nambor.

Railways.
The Following Australian Bases should have automatic supply to simulate the activity of Queensland Railways.
Bowen, Bundaburg, Cairns, Charters Towers, Gladstone, Ingham, Innisfail, Mackay, Mareeba, Maryborogh, Nambor, Proserpine, Rockhampton, Sarina, Townsville, Yeppoon.

_____________________________

"We're having a war, and we want you to come!"
So the pig began to whistle and to pound on a drum.
"We'll give you a gun, and we'll give you a hat!"
And the pig began to whistle when they told the piggies that.
Post #: 1
- 8/12/2002 1:46:19 PM   
Ron Saueracker


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You waltz your matilda alot, Possum? Wow.

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Post #: 2
Impressive... - 8/12/2002 10:01:35 PM   
Erik Rutins

 

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Possum,

Thanks for what was clearly a lot of research and thought. Where did you get all this info? If your revisions make it past our research guys, they should find a spot in WitP.

Regards,

- Erik

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CEO, Matrix Games LLC




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(in reply to Possum)
Post #: 3
- 8/13/2002 6:51:33 AM   
Possum

 

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From: Adelaide, SA, Australia
Status: offline
Eric,
I simply consulted an Atlas, but Local knowledge is what enabled me to realise that some parts of the map are incorrect.

PS There are a lot of one hexside reefs in the Coral Sea I have left out as I couldn't be bothered to try and work out their co-ordinates.

_____________________________

"We're having a war, and we want you to come!"
So the pig began to whistle and to pound on a drum.
"We'll give you a gun, and we'll give you a hat!"
And the pig began to whistle when they told the piggies that.

(in reply to Possum)
Post #: 4
Re: Map Corrections - 8/15/2002 12:27:29 AM   
Supervisor

 

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[QUOTE]Originally posted by Possum
[B]The following bases are missing.
Proserpine, Beach, Potential Port = 0, Potential A/F = 6,
Map Reference X = 375, Y = 1920[/B][/QUOTE]When I plugged that into the database and then checked the displayed map, it is an inland hex. There is a very small bit of coast that shows in that hex on the map though (of course the hexside details show land access only for that hex). The question that I have is, should that hex be the one where Prosperine is? Just curious. (Note: see attached screenshot for details).

[QUOTE]Originally posted by Possum
[B]The Following Reef Hexsides do not exist.
..., hexside 16,63-16,64, ...[/B][/QUOTE]This has no reef currently and shows in your next section (Reef hexsides missing). Is this just a duplication or a wrong hex location? I just ignored this and added it as a new reef hexside.

As for the rest of it, does the attached screenshot (198kb) look approximately like what you were getting at? I just got curious last night and cobbled this together to check out the changes. :D

_____________________________


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Post #: 5
- 8/15/2002 7:14:20 AM   
Possum

 

Posts: 349
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From: Adelaide, SA, Australia
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Thanks Rowlf!
That looks good!
Hmm... it seems I made a few mistakes working out hexnumbers and co-ordinates of the coral reefs though. The bases are all in the correct places, but some of the roads are not quite right.
Mainly the Road between Proserpine and Townsville, should pass through Bowen, and then follow the coast around to Townsville. And not go to the inland hex S of Townsville.
The Main road between Mackay and Rockhampton should pass through Sarina.
The Road from Brisbane to Maryborough should follow the Coast, and again not cut inland.
Two other corrections, Bowen should start as a size 1 port, and Maryborough as a size 1 airfield, and have their names on the map too!
Now, If you have the patience Rowlf, it would be nice to see how these changes go on your Satillite image maps.
I notice that the Coral Reefs I said were missing show up quite well on your maps.
I suspect that there will be a few alignment changes needed to get the coral reef hexsides to match the actual locations of the coral reefs in question!
Oh, and almost forgot, Correct, Proserpine should be an airfield only.

_____________________________

"We're having a war, and we want you to come!"
So the pig began to whistle and to pound on a drum.
"We'll give you a gun, and we'll give you a hat!"
And the pig began to whistle when they told the piggies that.

(in reply to Possum)
Post #: 6
- 8/15/2002 12:37:30 PM   
Supervisor

 

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[QUOTE]Originally posted by Possum
[B]Thanks Rowlf!
That looks good!
Hmm... it seems I made a few mistakes working out hexnumbers and co-ordinates of the coral reefs though. The bases are all in the correct places, but some of the roads are not quite right.
Mainly the Road between Proserpine and Townsville, should pass through Bowen, and then follow the coast around to Townsville. And not go to the inland hex S of Townsville.
The Main road between Mackay and Rockhampton should pass through Sarina.
The Road from Brisbane to Maryborough should follow the Coast, and again not cut inland.
Two other corrections, Bowen should start as a size 1 port, and Maryborough as a size 1 airfield, and have their names on the map too!
Now, If you have the patience Rowlf, it would be nice to see how these changes go on your Satillite image maps.
I notice that the Coral Reefs I said were missing show up quite well on your maps.
I suspect that there will be a few alignment changes needed to get the coral reef hexsides to match the actual locations of the coral reefs in question!
Oh, and almost forgot, Correct, Proserpine should be an airfield only. [/B][/QUOTE]How about this?

Proserpine shows as a base on the map (even tho' it is 0/0). That was when I changed it from a beach to AF.

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Post #: 7
- 8/16/2002 9:24:08 AM   
Possum

 

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From: Adelaide, SA, Australia
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Hello Rowlf
Again nice work.
Note that I have edited my original post with the revised hexsides for the coral reefs, and added another 3 bases/beaches to the list of new bases.
Also a correction on the road through Harvey bay, the main N/S road dosn't pass through Harvey bay, instead, it should have a road connecting it to Bundaburg.
Also note that the Cairns - Cooktown trail should now start at Mareeba, and the N/S road extended to connect Cairns to Mareeba

_____________________________

"We're having a war, and we want you to come!"
So the pig began to whistle and to pound on a drum.
"We'll give you a gun, and we'll give you a hat!"
And the pig began to whistle when they told the piggies that.

(in reply to Possum)
Post #: 8
- 8/16/2002 10:01:15 AM   
Ron Saueracker


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From: Ottawa, Canada OR Zakynthos Island, Greece
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Wow. It amazes me the level of talent and dedication on this forum.:)

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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

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Post #: 9
Thursday Island - 8/17/2002 12:32:04 AM   
Don Bowen


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If there is any chance of a map modification in Uncommon Valor, I'd like to make a plea for the inclusion of the Thursday Island Complex at the tip of the York Peninsula (includes Jacky Jacky, Horn Island, Thursday Island).

THIS WOULD REQUIRE ADDING 1-2 HEXES TO THE LEFT EDGE OF THE MAP but I think it would be well worthwhile. The importance of this base can not be overstated IF Port Moresby were to fall.

Don

(in reply to Possum)
Post #: 10
Re: Thursday Island - 8/17/2002 1:35:45 AM   
Supervisor

 

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[QUOTE]Originally posted by Don Bowen
[B]If there is any chance of a map modification in Uncommon Valor, I'd like to make a plea for the inclusion of the Thursday Island Complex at the tip of the York Peninsula (includes Jacky Jacky, Horn Island, Thursday Island).

THIS WOULD REQUIRE ADDING 1-2 HEXES TO THE LEFT EDGE OF THE MAP but I think it would be well worthwhile. The importance of this base can not be overstated IF Port Moresby were to fall.

Don [/B][/QUOTE]That's quite a drastic change. Quite different than just having the code changed to handle changes in accessible/inaccesible terrain & roads/trails.

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Post #: 11
- 8/17/2002 1:42:50 AM   
Supervisor

 

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[QUOTE]Originally posted by Possum
[B]Hello Rowlf
Again nice work.
Note that I have edited my original post with the revised hexsides for the coral reefs, and added another 3 bases/beaches to the list of new bases.
Also a correction on the road through Harvey bay, the main N/S road dosn't pass through Harvey bay, instead, it should have a road connecting it to Bundaburg.
Also note that the Cairns - Cooktown trail should now start at Mareeba, and the N/S road extended to connect Cairns to Mareeba [/B][/QUOTE]Well, this is it (roughly). I didn't do the road this time, just showed what the change would be. Mareeba ends up being in the same hex as Cairns btw.

Also, in your reef changes I came across the following discrepencies. On the left is your hexside and on the right is the hexside that I interpolated as being the correct one.

Remove reef:
9,61-10,61 »»» 9,61-10,60
15,62-15,63 »»» 15,62-14,63
16,67-17,67 »»» 16,67-17,66
21,41-22,42 »»» 22,41-22,42

Then you had a transposition in the Great Barrier Reef. (I know, picky, picky... :D)

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Post #: 12
- 8/17/2002 3:20:47 PM   
BPRE

 

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Great job Rowlf,

A couple of thoughts that struck my mind:

How will this affect the supply situation?
In case you need to handle the supply of some or a lot of these bases yourself it will use up a lot of the available capacit.

Secondly I think Don is right about the Thursday Island complex. Even without losing Port Moresby it would be possible to support/attack other bases in New Guinea much better than from Cooktown. It makes quite a difference.

Regards
BPRE

(in reply to Possum)
Post #: 13
- 8/19/2002 7:00:17 AM   
Possum

 

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From: Adelaide, SA, Australia
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Thanks Rowlf!
A couple more errors show up
1st) The Great Barrier Reef Between Townsville to Mackay should be continuious, there are currently 2 gaps in it, plus it has a spur jutting out that it shouldn't have.
2nd Reef hexside 18,67-19,66 should be 18,66-19,66
3rd Reef hexside 16,65-19,66 should be 19,54-19,65
4th Mareeba should be 1 hex West of Cairns. (Try a X position value of 168, I thing I put the X pos. value of Cairns in by mistake.)

_____________________________

"We're having a war, and we want you to come!"
So the pig began to whistle and to pound on a drum.
"We'll give you a gun, and we'll give you a hat!"
And the pig began to whistle when they told the piggies that.

(in reply to Possum)
Post #: 14
- 8/19/2002 1:20:51 PM   
Supervisor

 

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[QUOTE]Originally posted by Possum
[B]Thanks Rowlf!
A couple more errors show up
1st) The Great Barrier Reef Between Townsville to Mackay should be continuious, there are currently 2 gaps in it, plus it has a spur jutting out that it shouldn't have.
2nd Reef hexside 18,67-19,66 should be 18,66-19,66
3rd Reef hexside 16,65-19,66 should be 19,54-19,65
4th Mareeba should be 1 hex West of Cairns. (Try a X position value of 168, I thing I put the X pos. value of Cairns in by mistake.) [/B][/QUOTE]Let me know if I guessed right on which spur to remove. :D

_____________________________


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Post #: 15
- 8/19/2002 2:29:54 PM   
Possum

 

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Almost there Rowlf!
You guesed the correct spur to move, sorry about the impresision before, as I see I've lead you to add in 3 more incorrect coral reef hexsides!
they are 18,65-19,65; 18,65-19,66; 18,67-19,66. to give a passage throught to Mackay, and break the large reef up into a Outer Reef, and Inner Reef, and a large, seperate "G" reef to the South.
Again thanks!

_____________________________

"We're having a war, and we want you to come!"
So the pig began to whistle and to pound on a drum.
"We'll give you a gun, and we'll give you a hat!"
And the pig began to whistle when they told the piggies that.

(in reply to Possum)
Post #: 16
- 8/23/2002 9:20:00 AM   
Capt Cliff


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Possum,

I got a question. Is Kavieng and Rabaul the corect distance from Port Morsbey? I think Kavieng is too close to PM. Should be about one or two hexes north of where it's at. You got the capability to check this?

_____________________________

Capt. Cliff

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Post #: 17
- 8/23/2002 10:26:24 AM   
Possum

 

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Hello Cap. Cliff
Kavieng and Rabaul seem fine to me, but then again I personally know nothing about these places, apart from whay I've seen published, that is.
Do you have an atlas with a map of the South Pacific in it?
If so, then use a ruler to determin the distance from Port Moresby to Kavieng/Rabaul in miles, and divide by 30, that will give the distance in hexes.
That is what I would do to check the distance is correct, compare it to a decent map.:D

_____________________________

"We're having a war, and we want you to come!"
So the pig began to whistle and to pound on a drum.
"We'll give you a gun, and we'll give you a hat!"
And the pig began to whistle when they told the piggies that.

(in reply to Possum)
Post #: 18
- 8/24/2002 4:14:07 AM   
Capt Cliff


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Possum,

Sorry no map of the South Pacific, but I have a nice world globe and with a bit of dental floss I checked the distance and New Irelend, Kavieng isn't on the globe but PM and Rabaul are, well Rabaul is closer to PM!?!?

It's always bugged me that B-25's can air strike Kavieng and not Rabaul from PM.

They still make Big Barrel in the land of Ozz? I used to get it in the stores up (down) here in Uncle Sugar, but not any more. Have a pint for me!

_____________________________

Capt. Cliff

(in reply to Possum)
Post #: 19
- 8/24/2002 4:54:40 PM   
BPRE

 

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Possum, Capt Cliff

Your postings got me interested in the PM-Kavieng and PM-Rabaul distance. I checked an atlas I have and the distance PM-Rabaul is approximately 790 km (426 Nautical miles at 1852 meters to the mile) and PM-Kavieng is 850 km (459 n. miles).
Looking at the map it looks OK and if you turn on the range circles you'll see that Rabaul is inside extended range and Kavieng is just outside.
Unfortunately the game engine seems to count hexes and that puts Rabaul at 17 hexes away from PM but Kavieng is only 16 hexes away!

I guess the best solution to this would be if the game actually calculated the distance in miles instead of hexes but an intermediate solution could be to change the map.

Regards
BPRE

(in reply to Possum)
Post #: 20
- 8/24/2002 11:25:09 PM   
Capt Cliff


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Good work BPRE! Now can we get them to change the map? It makes Kavieng untendable as a Japanese base!

_____________________________

Capt. Cliff

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Post #: 21
- 8/26/2002 2:23:59 AM   
BPRE

 

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From: Stockholm,Sweden
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Capt Cliff,

I'm a bit worried that you open a can of worms if you start changing the map. What if Kavieng ends up too close to Truk or too far away from Admiralty Islands or something like that?
I suspect you'll notice that less though than the distance from PM to Kavieng in the actual game.

The best solution would be if they really calculated the distance based on the bases position on the map or used the range circles. It might have to wait for WitP though but it shouldn't be very difficult to code.

Regards
BPRE

(in reply to Possum)
Post #: 22
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