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Are bonuses in races.txt limited to 100%?

 
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> Are bonuses in races.txt limited to 100%? Page: [1]
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Are bonuses in races.txt limited to 100%? - 11/23/2010 6:24:32 PM   
Lonck

 

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I tried to increase resource extraction to 200 but on the in-game info page of the race it says 100%. Does this mean that bonuses are capped at 100%? or is it capped only at the info screen but in game it is actually 200%?
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RE: Are bonuses in races.txt limited to 100%? - 11/23/2010 9:23:03 PM   
Igard


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The value you can input is 0-100, so I'd imagine putting 200 makes no difference. You would have to test this to be completely sure.

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RE: Are bonuses in races.txt limited to 100%? - 11/30/2010 4:04:43 AM   
adecoy95


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quote:

ORIGINAL: Igard

The value you can input is 0-100, so I'd imagine putting 200 makes no difference. You would have to test this to be completely sure.


i tested putting race pop growth to 20 times normal and it stayed at 1.5 in game, it could be a ui limitation but i really doubt it, so your probably right

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RE: Are bonuses in races.txt limited to 100%? - 12/1/2010 12:35:03 AM   
Igard


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Cool adecoy, thanks.

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RE: Are bonuses in races.txt limited to 100%? - 12/2/2010 10:59:14 PM   
Lonck

 

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I changed it to 10.14 and new colonies get a 200% pop growth.  It doesn't work for the original world you start with.

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