john g
Posts: 984
Joined: 10/6/2000 From: college station, tx usa Status: offline
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[QUOTE]Originally posted by Gary Tatro [B] Them's fighting words. I dare you to play me as the Russians after June 1943 when the get the Light tanks Destroyer SU-57. I will just take tank destroyers, infantry and some other light vehicles, NO "Tanks". And we will see what happens. :) I use TD's in groups of 2-3, always trying to keep them hidden if posible, behind tree, and hills. When your opponent leaves a tank out in the open now you do the shoot and scoot. Move out one of your TD's to a firing position (try to move it into trees, rough, slop, or orchard). When the opposing tank fires on it it will miss unless it is a really good late model tank 1945. Now move your second TD out to a firing position, the opposing tank will fire at the new target and loose continueing fire bonus on the first TD. Now switch back to the first TD and fire on the tank until it fires back at TD #1. Then switch to TD#2 and fire on the tank again. By this time the tank is ussually suppress and you have used up 3 to 4 shots from each TD. Now move out TD #3 and toast the little tank. Then move all TD's back into the trees hidden. Fun, Fun, Fun. :):D :p [/B][/QUOTE] Even though you like using TD's you are still using them wrong. Thin skinned TD's should never be thought of as tanks, they are coup de gras weapons. After you suppress the target with mortar fire, airstrike etc, then move the TDs up to finish off the target before it regains the ability to fire back then scoot back under cover. Suppress the next target and move the TDs to finish that one off. The target should never have the ability to shoot back. Heavy TDs like the JagdPanther are a different story, they can take hits and shug off return fire, they are more like turretless tanks than US doctrine turreted tank destroyers. thanks, John.
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