Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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quote:
ORIGINAL: Dixie I'm assuming that you've started with a larger picture and resized it down? What happens in some programs is that the pixels around the edges get merged, so one that appears to be entirely transparent will actually be slightly coloured. When that's put on top of the pink combat background then it causes those pixels to become a new colour which then causes them to show as a pink mess in the combat screens. There are two options, either you need to go around the edges and manually sort all of those pixels. Or the easier (quicker) option is to do this (done in paint.NET but the theory is the same for any program that can support multiple layers). It looks rough when viewed on it's own, but it's a lot better when viewed in game where the edges will blend with the combat screen. And that seems to be what happened. After doing some rechecking, there is a 1 pixel wide 'border' around the shils that is actually 255,30,255 instead of 255,0,255. I couldn't tell at all (my eyesight being what it is), but that is easily enough for a computer to say that it isn't transparent. I've already managed to fix 2 of them easily just by using my fill tool with the correct 255,0,255 color right on the edge. I'm still a bit confused as to how this happened, as I converted all my artwork to .png on transparent background before reloading them to merge them onto the background, but no doubt that is how it happened. Also, I'm was using PSP 8.0, and with that being an older program, it might have had some issues. Thanks for the response, once I checked the very edge it was exactly as you said it would be.
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Distant Worlds Fan 'When in doubt...attack!'
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