Charles22
Posts: 912
Joined: 5/17/2000 From: Dallas, Texas, USA Status: offline
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I have a suggestion which I've voiced before relating to Commander Klank's #1 suggestion. It is....see if the target lock ability can be restored. When opfire was given to the player, the ability for a unit to fix it's fire on one unit has disappeared. Perhaps some sort of "lock" option can be made? What is happening is that if the unit prompts to fire during opfire, even if you turn it down, it switches to that as it's target, thus, no unit can target another beyond the length of one turn.
Let's say that with the inexperienced Soviets, you try to negate such disadvantage by staying locked on the same target; it won't work. It seems to me that during opfire, every time a unit prompts to fire, whether turned down or not, it continually changes targets, should the opfire end at that point.
As well, though this is purely a guess, I think if one fixes this by knocking out the unit's range so that it can't retarget during opfire, my guess is that it will still lose the target it had. Perhaps if there was a way to lock the target during opfire anymore, the unit could only opfire on the unit it had locked on to.
Even if cutting down the range during opfire would allow a unit to keep it's target (assuming it didn't lose LOS of the target), when the player turn starts again, there's no way to know which target of the same type, that it has been locked on, thus all accuracy building only exists on the player turn and will not carry over from turn to turn. Does this even work when player-controlled opfire is turned off?
Thanks.
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