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Your thoughts on these ideas for SPWAW............

 
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Your thoughts on these ideas for SPWAW............ - 1/1/2001 1:43:00 AM   
Commander Klank

 

Posts: 226
Joined: 10/15/2000
From: Killleen, Texas
Status: offline
Well I've been playing SPWAW for over 3 months now and love it. During this time I have come up with several ideas for the game. 1. Have a fire all shots button or command for units. This would have a unit keep shooting at a target till it runs out of shots or it is distroyed (the target). Extra shots would be lost if the target is distroyed before all shots are fired. The fireing could still be interupted by oppertunity fire. It would work kinda like movement. 2 I'd like to see an experamental or what if vehical OOB in the misalanious section of the selection screen. This could be were the E-100s, T-5 tanks and what not would be. 3 Oh, and get rid of the stupid asterex! It detracts from the realizum of the game. The only people who really "use" it are power gamers. Make 'em watch for the change in movment rate. Well thats it. I'd like to know what you guys think. Commander Klank

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Commander Klank

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- 1/1/2001 6:00:00 AM   
Charles22

 

Posts: 912
Joined: 5/17/2000
From: Dallas, Texas, USA
Status: offline
I have a suggestion which I've voiced before relating to Commander Klank's #1 suggestion. It is....see if the target lock ability can be restored. When opfire was given to the player, the ability for a unit to fix it's fire on one unit has disappeared. Perhaps some sort of "lock" option can be made? What is happening is that if the unit prompts to fire during opfire, even if you turn it down, it switches to that as it's target, thus, no unit can target another beyond the length of one turn. Let's say that with the inexperienced Soviets, you try to negate such disadvantage by staying locked on the same target; it won't work. It seems to me that during opfire, every time a unit prompts to fire, whether turned down or not, it continually changes targets, should the opfire end at that point. As well, though this is purely a guess, I think if one fixes this by knocking out the unit's range so that it can't retarget during opfire, my guess is that it will still lose the target it had. Perhaps if there was a way to lock the target during opfire anymore, the unit could only opfire on the unit it had locked on to. Even if cutting down the range during opfire would allow a unit to keep it's target (assuming it didn't lose LOS of the target), when the player turn starts again, there's no way to know which target of the same type, that it has been locked on, thus all accuracy building only exists on the player turn and will not carry over from turn to turn. Does this even work when player-controlled opfire is turned off? Thanks.

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(in reply to Commander Klank)
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