Schmart
Posts: 662
Joined: 9/13/2010 From: Canada Status: offline
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I've casually suspected that there might be something odd with the max TOE portion of the game. I've noticed on numerous occasions where I reduce the Max TOE (I reduce Russian Rifle Div TOE in 1942 to 90%), and yet units will still very often go over the Max TOE when on refit, but I haven't seen large overages like yours. Other times, I'll set a burnt out or newly built unit to 50 or 75% to build back morale, and the TOE seems to hold there. It's mostly when Max TOE is set to 80 or 90% that it seems to have a good chance of going over. I've also noticed that even when the primary elements of a Rifle Division (like Rifle Squads) are individually at the Max TOE, other elements will be in excess (Sapper Squards or Guns or Support Squads) which will put the indicated 'global' TOE for the Division above the Max TOE. It seems as though even less numerous equipment (say a TOE of 10 guns over by 1 or 2) has more effect on the indicated global TOE of the Division, almost as if the indicated TOE is based on Armament Pts, rather than numbers alone. Oddly, I've only really noticed these things with Rifle Divisions. Tank, Mech, Cav, Art units seem to hold their TOE at 90% much better (some still go over, but not to the same extent as Rifle units). As the screenshot shows, even though my Divisions are set to 90% TOE, many have gone over, almost as if the game thinks they should be at 100%, not 90%.
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< Message edited by Schmart -- 1/29/2012 8:36:00 PM >
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