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Generate Battle - 4/12/2012 5:53:21 PM   
Rasputitsa


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From: Bedfordshire UK
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When selecting a battle in the Battle Generator, the game either stalls on 'Generating Organization Information', sometimes get a map with objectives, but no units displayed and when selecting 'next unit', just says 'all units have been considered'. This happens on all games, West/East/Rising Sun. Just once, I got a map with units, so it is possible, but mostly no go, any ideas.

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RE: Generate Battle - 4/12/2012 9:59:25 PM   
Warhorse


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From: Birdsboro, PA, USA
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I believe this is because the campaign files aren't updated, coupled with a faulty generator. It has always been flaky, I used to love to make battles that way. The campaign files must contain valid units in order to work, I haven't checked into them in a long time. Any country/s in particular?

Email me if you like impalass (at) ptd (dot) net

Mike

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Mike Amos

Meine Ehre heißt Treue
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(in reply to Rasputitsa)
Post #: 2
RE: Generate Battle - 4/12/2012 10:13:49 PM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
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quote:

ORIGINAL: Warhorse

I believe this is because the campaign files aren't updated, coupled with a faulty generator. It has always been flaky, I used to love to make battles that way. The campaign files must contain valid units in order to work, I haven't checked into them in a long time. Any country/s in particular?

Mike


I tried several starts in West/East/Rising Sun, various set-ups, including random (so the game could set itself), assuming that when the parameters are highlighted they should be legal, very occasionally I got a successful game start, but mostly it failed with map and objectives, but no units. I am trying to adjust compatibility to see if that helps.


_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to Warhorse)
Post #: 3
RE: Generate Battle - 4/12/2012 10:50:00 PM   
Warhorse


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From: Birdsboro, PA, USA
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Hmm, just started one WF with the default 1944 US/German, immediately formed one up, all reinforcements?? Will try to check others later.

Mike

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Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to Rasputitsa)
Post #: 4
RE: Generate Battle - 4/13/2012 5:55:30 PM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
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quote:

ORIGINAL: Warhorse
Hmm, just started one WF with the default 1944 US/German, immediately formed one up, all reinforcements?? Will try to check others later.

Mike


With that default setting I get the map, which seems to be correct and active, responds to hotkeys, objectives showing, but no units.

One odd point is that when I select 'units off', the objectives go off as though they were units. The objectives also respond to the objective tick option as well. I might just try a fresh installation and see what that does.


_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to Warhorse)
Post #: 5
RE: Generate Battle - 4/13/2012 8:50:22 PM   
Warhorse


Posts: 5712
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From: Birdsboro, PA, USA
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Sometimes all units come on as reinforcements, but the game immediately says that upon turn beginning, so you would know that!! Reinstall couldn't hurt, who knows?!

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Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to Rasputitsa)
Post #: 6
RE: Generate Battle - 4/13/2012 10:37:53 PM   
noissy


Posts: 310
Joined: 3/12/2012
Status: offline
Hi guys!

Been working on a scenario design tool for some time.
If you want to take a look let me know at my site

regards
Peter

http://www.ww2wargamesclubforgentlemen.com/

(in reply to Warhorse)
Post #: 7
RE: Generate Battle - 7/21/2012 3:46:22 PM   
Solyom2

 

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Hello!

How can I play with minor nations:Spain, Ethiopia,China etc. in generate battles?

(in reply to noissy)
Post #: 8
RE: Generate Battle - 7/21/2012 6:11:51 PM   
MrRoadrunner


Posts: 1323
Joined: 10/7/2005
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You cannot play those minor nations.

If you go to generate battles, select a location and a year. You can scroll through the countries offered.
I think the Axis has only the Italians, Germans, and Vichy.

The Allies do not include Spain, Ethiopia, etc.

RR

_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to Solyom2)
Post #: 9
RE: Generate Battle - 7/21/2012 6:40:24 PM   
Solyom2

 

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And somebody made mod that makes these nations playable?

(in reply to MrRoadrunner)
Post #: 10
RE: Generate Battle - 7/21/2012 9:02:39 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
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Unfortunately not, would be a great mod, too. Might be able to modify the DCG files to generate battles with other countrys, but their country number must be less than 21.

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to Solyom2)
Post #: 11
RE: Generate Battle - 7/22/2012 1:16:36 PM   
MrRoadrunner


Posts: 1323
Joined: 10/7/2005
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quote:

ORIGINAL: Solyom2

And somebody made mod that makes these nations playable?


Yes, the nations are playable. But, not in generated battles.

You can add them to any custom scenario that you would desire to make.
But, your initial question was having them in generated battles? There, it is not possible.

RR

_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to Solyom2)
Post #: 12
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