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Ship type / Size limit?

 
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Ship type / Size limit? - 12/24/2012 4:04:32 AM   
Miyuki

 

Posts: 24
Joined: 12/24/2012
Status: offline
Hello!

I am not seeing any benefit to having larger ship types when the build size limit is the same for all ships. I could design a Destroyer with 500 size just the same as I could do so with a Capital.

Am I missing something here?
Post #: 1
RE: Ship type / Size limit? - 12/24/2012 8:36:33 AM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
The only minor thing is that pirates steal the ship designs of the empires, and destroyers and smaller are the ones usually picked. Cruisers may be taken by pirates that do well too.

So any ill effect of the 500 size escort, is that you could meet it as a pirate.

(in reply to Miyuki)
Post #: 2
RE: Ship type / Size limit? - 1/4/2013 12:16:16 AM   
Ardilus


Posts: 53
Joined: 12/30/2012
Status: offline
It's really about role assignments and maintenance costs. I would want escorts light, fast, and cheap, for example. Since each role can be assigned different behavior and be organized independently, you want to design what is optimal for your fleet strategies. Larger ships are cheaper firepower, lots of smaller ships are tougher targets, you get the idea.

(in reply to Bingeling)
Post #: 3
RE: Ship type / Size limit? - 2/27/2013 6:53:00 PM   
Bloodly

 

Posts: 94
Joined: 4/14/2010
Status: offline
Bah, I go the Palpatine route. He wanted Star Destroyers to do EVERYTHING. Putting fighters bays and jacking up a supposed Escort is close enough.

...Now if only I could tell the auto-design and 'advisors' that.

(in reply to Ardilus)
Post #: 4
RE: Ship type / Size limit? - 4/23/2013 3:44:10 PM   
Plant


Posts: 418
Joined: 4/23/2013
Status: offline
You aren't missing anything. The ship types are just there for the automated ai to create an interesting looking universe. How it works is that, the ai decides to make a proportion of different ship types. Different ship types then have a different chance to be assigned different automated roles in patrolling/escort/fleet.

None of which matters if you turned off ship automaton.

Ship design ai is a definate weakpoint of the game in terms of making sense. Underpowered and nonsensical, it's easy to make ship designs for every role that completely blows the static ai designs out of the water.

(in reply to Bloodly)
Post #: 5
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