jmalter
Posts: 1673
Joined: 10/12/2010 Status: offline
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When set to 'Patrol Zone' ops, a SubTF (& most any other kind of TF) will automatically return to its home port to refuel once it's used all but the minimum needed to get back home. It'll also return to re-arm, after it's used ~90% of its torps. So if your subs are patrolling out of Midway, you'll only need to keep Midway supplied w/ fuel. Of course you'll also need a loaded AS tender disbanded at Midway to re-arm the torpedoes. Note that when a TF does its auto-return thing, it will refuel/re-arm as best it can, then return to its patrol-zone, even if the sub is due to upgrade or has some damage. You'll need to monitor your subs every turn or three, and manually turn off the PZ and set it to return & disband, if you want to upgrade or repair accrued damage. Use of 'advance bases' is important for both sides, as refuel/re-arm/repair bases for active combat forces. Ideally, an advance base will be beyond range of enemy bombers, it'll be staffed w/ a bit of NavSupport & AirSupport, it'll have some airgroups for NavSearch, ASW & CAP, it'll have some engrs building its port & airfield (each port & AF increase also increases the local storage capacity for fuel & supply). Most important, it'll host the naval auxiliaries (tenders & repair ships) that support your naval combat units. You must send supply & fuel to these bases in TFs, it's important to keep these TFs sized so they can dock & unload - if the base can only accept 12k tons at its dock, the re-supply TF must conform to that limit. When pressed to the limit for AO/TK hulls, remember that AK-types can load & deliver fuel (at 50% cargo-capacity penalty). As your engrs build the base up to its full allowance, it's time to identify the next port in the chain, & move your assets up to the next link. Sometimes the next link is enemy-occupied, well you'll just have to organize & execute an amphibious assault!
< Message edited by jmalter -- 6/6/2013 6:13:40 AM >
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