czert2
Posts: 508
Joined: 2/10/2013 Status: offline
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quote:
ORIGINAL: Quixote quote:
ORIGINAL: margeorg quote:
ORIGINAL: Quixote quote:
To be more precise, as far as I know the ACM needs to be FULLY FUELED , without major damage and disbanded at the port you want to maintain the minefield at. Just having fuel at the port is not sufficient. Don't think you have to worry about being more precise - the "fully fueled" part isn't necessary. An ACM will happily keep doing it's job when disbanded in port even if it's only partially fueled. I haven't tested completely empty ACMs, or ACM damage levels, but I have tested this. Hmmm, was there a change to this in one of the latest betas? I also remember testing this a few months ago, and I found out that the ACM wouldn´t do it´s job if it was not fully fuled. I´m pretty sure about this also :) I just ran the test below in stock, using the Marianas scenario. Partially fueled ACM disbanded in port. I ran 30 turns, no minefield degradation. Every other minefield in the scenario did suffer significant degradation, so it's not the scenario. Either one of us is wrong, or we've got an interesting bug. Side note to czert2 - If you didn't play original WitP you wouldn't know, but mines could make that game unplayable at times when combined with CD guns. The devs did a great job re-balancing them for AE. May not be 100% historically accurate (nothing else is 100% after the first turn either) but the game flows a lot better now.
True i didt played mines in pacific before, only AE, but as others told in another threads - so big limited mine warfare in AE is overkill (and it surely prevents mines in pacific), i just triing to find solution which will not be so big overkill. 3rd cause of loses caused to allies were mines, which is now imposible to simulate.
< Message edited by czert2 -- 7/3/2013 11:08:45 AM >
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