AdmiralSteve
Posts: 270
Joined: 3/28/2011 From: Red Bluff, CA Status: offline
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In regards to the naval gunfire, it has been my only beef with the simulation, reiterating, simulation. It can't be perfect for the price point that it's at. Programmers, I assume, can only write so much code into a program before it becomes outrageously large in size and priced out of the civilian price point. Although I think if you ask anyone who served infantry in the Army or Marines or a Gunners Mate in the Navy, you'll find that shells are not 100% on target, especially when hitting a moving target. Even the new 5-inch 127-mm/62 Mk-45 mod 4 will not hit every target every time especially when its at maximum range. Close that gap and the accuracy improves. Remember, you're shooting an unguided, unmaneuverable projectile 13 miles or farther. I've played Harpoon, Point of Attack, Global Conflict Blue, TacOps and now Command. From what I have seen in my many years of playing these, top-down, tactical style games, gunfire from 7.62mm to 203mm units from any platform never can be 100% true to life accurate. I do think that if you continue to play Command, you'll see that it is within the top 3 military sims that you can play for the money, for its graphical user interface and its accuracy to real world situations.
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“There are no extraordinary men...just extraordinary circumstances that ordinary men are forced to deal with.” Admiral William Frederick Halsey Jr. 1882-1959
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