RolandRahn_MatrixForum
Posts: 588
Joined: 3/18/2001 From: Beloit, USA Status: offline
|
First of all: Many thanks that somebody creates a successor for BARIS! I played the game until 2001. I landed on the moon twice, but both times, there was an accident on the way home. In 2001, I had only 12 flight controllers left, could not hire new ones and would have needed 13 for the next lunar landing attempt. Here are my observations: - Entry screen: When selecting between "Campaign"/"Sandbox" and "Normal"/"Hard"/"Buzz-Hard", the selection is highlighted with a thin white oval in front of a light blue-greyish background - difficult to see. I would suggest a more visible color OR that the selected button remains in red. - Launch windows for interplanetary flights: I can always launch a space probe to Mars, Venus or Jupiter. As each turn represents 3 months, this is not realistic. - Interplanetary flight times (Mars): Mars space probes arrive on the next turn after the launch - that would indicate a flight time of 3 months (or a little more). Mariner 4 needed more than 7 months, Mariner 6 a little more than 5 months, Mariner 9 5 1/2 months and the Viking 1 needed nearly 10 months for that journey. I would suggest to 1 or two turns in transit. - Interplanetary flight times (Jupiter): In the game, Pioneer 10 arrives after 20 turns. Pioneer 10 was launched on March 3rd, 1972 and arrived at Jupiter on December 3rd, 1973. I would suggest 7 turns. - Pioneer spacecraft animation sequences: The pioneers were spin stabilized, in the game, they are static - No experience gain of personal When someone is assigned to a mission/engineering a new rocket/spacecraft/whatever, shouldn't there be a chance of experience gain? Again, many thanks that somebody creates a successor for BARIS, Roland
|