Courtenay
Posts: 4003
Joined: 11/12/2008 Status: offline
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quote:
ORIGINAL: Majorball68 Starting left to right from the previous post '0' below corresponds to the first number, fortifications would be 3rd number etc. Without this list it is trial and error. If you wanted to add internment #56 you would count 57 starting from the left and changing this to -1 if not already enabled. Some optional rules won't work properly if added or deleted after game start. Any optional rule that adds units to force pools (divisions, the Queens, Siberians, fortifications, factories construction, territorials, partisans, synth oil, AMPHs, probably pilots, unlimited breakdown, others not coded, probably others I've forgotten) should not be changed after the game start. In many cases it won't work, and in all it might not work, causing crashes later in the game. Anything that does not add units to force pools should be OK.
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I thought I knew how to play this game....
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