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All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Mods and Scenarios >> User Mods Page: [1]
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User Mods - 3/9/2015 6:59:03 PM   
rjantzi


Posts: 92
Joined: 12/27/2010
Status: offline
I was having some problems with running JTCS and decided to re-install. I did a clean install of ver. 1.01 then ran the 2.02 update. The game works fine now but this installation didn't create a User Mods folder and when I open the Generic Mod Enabler there aren't any mods listed. Is there someplace where I can download all of the mods in one go or do I have to go about this piecemeal? Thanks
Post #: 1
RE: User Mods - 3/9/2015 8:53:21 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
I think it is just Mods now, IIRC!? Did you use the JSGME in the main game folder, ie John Tillers Campaign Series? There should be a bunch of mods in the game install.

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Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to rjantzi)
Post #: 2
RE: User Mods - 3/9/2015 9:52:05 PM   
rjantzi


Posts: 92
Joined: 12/27/2010
Status: offline
Hi Mike,

Thanks for pointing me in the right direction. The mods were in the "Mods" folder under the main directory just as you said. However, there is another folder, (JTCS/Tools/JSGME/MODS) that was empty and, for whatever reason, the JSGME program was looking to this location. I've copied all the mods over to this location and now everything seems to work.

Cheers

(in reply to Warhorse)
Post #: 3
RE: User Mods - 3/9/2015 11:12:53 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
Any time my friend! Gotta love those ghost directories, no?! Glad you got sorted out!!

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to rjantzi)
Post #: 4
RE: User Mods - 3/10/2015 10:42:35 AM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
Yes, I can confirm the User Mods folder got renamed as /Mods, so that it is one step less to have it available via JSGME.

For those interested, there's a detailed User Mods activation guide available in the game Manual, pp. 123-124.



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Post #: 5
RE: User Mods - 3/10/2015 7:24:15 PM   
rjantzi


Posts: 92
Joined: 12/27/2010
Status: offline
Thanks for all the prompt feedback. That's why I love these forums, so many people to lend a hand when you run into difficulties.

(in reply to Crossroads)
Post #: 6
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