StarLab
Posts: 844
Joined: 8/27/2012 From: Ontario, Canada Status: offline
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quote:
ORIGINAL: Icemania Looking at your last video I'd say Hard is way too easy for you Larry. I was looking over the game after my last recording session. Yes, it is a cake walk, unfortunately. I just wasn't sure what to expect from the mod, so I cranked back a bit (too far). I'm thinking the next time I fire it up, I'm going to just get reckless and start a few wars with the larger empires regardless whether I'm ready or not. I just don't feel the game is worth too many more episodes at this difficulty. Even if I shoot myself in the foot by doing it... so be it. quote:
Apart from difficulty setting I've been watching the whole series and mulling over some changes, your series has heavily influenced the 1.04 release. Since I started playing I've felt too many races are friendly, or can be managed so they rarely declare war, particularly the more aggressive races. That is definitely the case in the game you are playing now. So I've made the following changes: 1. War Willingness generally increased and better aligned with racial characteristics i.e. so passive races still have a low War Willingness, but aggressive races have increased War Willingness. 2. Racial biases are much more often negative for races in other alliance / racial groups. 3. Positive racial biases are now more strongly aligned with racial groups. 4. Racial biases now include a modifier for friendliness of the race to better align with their racial characteristics. Very Hard is now the recommended minimum. Glad the series helped. The changes look good! quote:
Some other setting suggestions for an even more interesting series: 1. You had only 9 empires. It is always tough with Pirates for some of the AI's to get going, so if you play with more empires then more of them will get going. It also limits your own expansion. I normally play with about double that on maps of this size. The 9 empires was more of a limitation of my computer than anything. Any more than that I would never be able to play to end game. I just upgraded to a half decent quad core (from a dual core) so I look forward to playing bigger games now! quote:
2. You may want to consider Pirates not being respawnable to help the AI, or even better, consider an Empire only game and take a break from Pirates. Faster game and less of the same old same old. I used to hate pirates (and space creatures too!) but now can't imagine a game without them. But yeah, that would be a different game. Not sure if I've ever played with them turned off... quote:
3. You may want to consider not allowing indies to become Empires as they are just cannon fodder for any competent player. Again, a setting I've always used but am will to try without... quote:
4. Consider starting the AI's with Excellent Homeworlds ... it really does help them get rolling and a lot less will struggle. It will obviously help you as well but on Extreme difficulty this helps avoid a slow start. I think you just want to watch me die! quote:
5. Consider enabling the Shakturi. In Patch 1.9.5.10 the upgraded Shakturi templates that I've had in the AI Mod all along are now used in the game. The first time I tried a game with this arrangement I got hammered when the Shakturi arrived. Even if you get ahead once again on the leaderboard that looming threat gives the situation an ominous vibe ... have you done enough to hold them off? I know they can be beaten though but it was tough and would make an awesome Let's Play. Confirmed! You DO want to watch me die! Shakturi are just a nasty nightmare! Although, I have had several requests to play with them enabled again. You've provided some good food for thought regarding what to do next on my channel. Extreme game with no Pirates has a nice ring to it. My other Extreme game has been 70 Episodes of nothing but fighting Pirates. (I think I was at was at war with actual empires for like one or two episodes - the rest has been nothing but Pirate pounding). Now that I have a better computer, I should be able to set up more interesting games. Thanks for the input.
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