joshuamnave
Posts: 967
Joined: 1/8/2014 Status: offline
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As has been pointed out elsewhere, it's difficult to see the correlation between supply calculations and the delays when moving non convoy naval units out to sea, which is where most of my lag is coming right now. But I knew going into this that it would be an issue. There are several bugs that have popped up in this game but they're not really worth reporting as they are unlikely to ever show up in other games. For example, on the first impulse of each turn, the declare war form gets a little buggy and closing it out will cause the 2nd major power to skip the action declaration stage. There's a work around for it.. after the other powers have chosen an action, you can reload the autosave at the point of the missing power's action selection, and things proceed normally from there. But it seems to be related to the fact that there are no available countries on which to declare war. There was also some weirdness in the Balkans. On the turn that the allies declared war on everyone, Russia could only demand bessarabia, which they did. I meant to deny the request but misclicked and just let it slide. By the end of the impulse, Russia was at war with everyone but Germany anyway. Hungary and Bulgaria, now German and Italian allies respectively, demanded their territory at the start of the next turn (not the next impulse). Germany approved the request, but the land remained Romanian. I won't even go into the nightmare that is trying to get South American resources to factories. Many of them have to be lend-leased and trying to get the production manager to send the right resources from the right place is a fool's errand, so the Axis received significantly fewer benefits from aligning everyone than they should have. Still, I've had fun playing around with it. It's now Jul/Aug '40 and France is still kicking with 3 US corpse (1 arm, 1 mech and 1 mot) and 2 US Art divisions helping out with defense. Germany has one hex on Paris and the Italians are set to move in behind Paris. Western Russia north of the marshland is in German hands, save for Leningrad, but the Soviets are holding the line in Besarabia. The Turkish and the Iraqi's, backed up by some Italians, are stalled at their own borders, and Japan is making little headway against China. On the other hand, Japan is holding Rabaul, Hong Kong, and has 2 corps and Yammamoto outside Manila. And of course the NEI is a Japanese ally. The US has started pushing into Mexico, the CW has 6 corps in Norway, but the Swedish HQ and 2 Swedish corps along with 2 German corps are garrisoning Oslo and its suburbs. The Spanish took Gibraltar, and Italy has everything else in North Africa and the Middle East, including Egypt. The Liberians are moving up the coast and CW/French territories are falling fast. The Belgians have also done some damage there. At this point, the Portuguese, Spanish, Brazilian and Argentinian navies are all working the African coast, and Japanese subs have cleared the merchant shipping lanes around India and some of East Africa, so the CW production is way down. On paper things look good for the Axis, but on the ground it's another story. American units are pouring into France and even if Germany takes Paris this turn, there are enough US units in France or on their way to keep that theater alive permanently I think. The loss of CW production is more than made up for by US production which is already equal to the total Axis production, and is just going to get better next turn.
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