BTAxis
Posts: 109
Joined: 6/4/2013 Status: offline
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quote:
ORIGINAL: feygan You are entirely correct that there is no difference between the types. As far as the military ships are concerned, your player empire can have designs of any type and any size you desire. The only limitation you have is the overall size of a design based on your technology level. There are a few exceptions to this, in that some types (scout, carrier, resupply) come with built-in rules about what you have to put on them. Also, in respect to the argument of freeing the player from conventional restrictions, I sometimes still feel limited by the types as they work now. For instance I tend to design two different scout types: one regular type to survey unknown systems, and one type decked out with long range scanners and solar panels which I park around planetless stars to serve as my eyes and ears. The way ship retrofitting works means it's difficult to maintain these two designs side by side as retrofitting will always choose the most recent design in that type. It's possible to work around this by re-saving the design so it's the most recent, but it's clear the game expects you to only have one non-obsolete design per type. Also, the game REQUIRES I put a resource scanner on my intel design, because it's a scout. I could use an escort type instead, but then the game REQUIRES it have a weapon, because it's a combat ship. If I were to redesign DW, I'd try to come up with a system that frees players to make however many designs they wish and designate them however they want, while at the same time encouraging diverse ship loadouts.
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