Major SNAFU_M
Posts: 583
Joined: 11/3/2005 Status: offline
|
Hi all, Notice: There will be spoilers in this post, so if you haven’t played this tutorial you may want to stop reading here. I have reached a point in the suface ship tutorial where I need to ask for some assistance. I want to give a bit of background and then explain where I’ve gotten to. So this will be a lengthy post. Ingress to AO-A So the initial part I have no problem with. I have air search on and when the missiles are detected I light everything up and the AI auto-fight the ship. AO-A No problem. I use the helo to perform a patrol and sink the Rome with a torp from the Helo. AO-B No problem but I have a few observations that I would like comment upon. 1) I finally gave up on the main gun to take out the Arty and I used the hellfire from the helo. The main gun was expending an amazing amount of ammunition with most of the shells missing by a wide margin. 2) When using the TLAMs on the ammo bunkers I noticed that most of the time it take 2 for each bunker. Fine. But is I salvo of 2 sets of 2 TLAMs at the same time, I nearly always have a bunker remaining and I have to fire a 5th TLAM to take it out. If I fire each TLAM separately, with a bit of time spacing, then usually 4 is sufficient. Is near-terminal damage modeled in this sim – meaning is the 2 TLAMs are too close and one hits, is there a chance that the second one will be destroyed prior to impact? Bo-o-o-gus! Now I understand there are three targets, not two. AO-C Here is where I am stumped Initial attempt: Like an unwise person, I proceeded around the island, with EMCON on and with the helo low and maneuvering around to the opposite side of the target. I then popped the Helo up and illuminated the target (Helo only). As Ownship cleared the island, the Helo watched the target fire multiple missiles at Ownship. At this point, I took Ownship off of EMCON and verified all of the boxes were ticked (except SONAR) owing to an issue with this before (PEBKAC). For some reason the AI never fires a single RIMM at any of the incoming missiles. However, I can manually target each of the incoming missiles and destroy them. I have a save and I fiddled with this for quite a while trying to figure out why Ownship will not auto-defend. Whatever I am doing wrong, I cannot figure it out. Again, EMCON is off (unchecked) and all of the individual boxes are checked for all entries except SONAR. (I just checked this again prior to posting, for safety I enabled all of the sensors on the sensor tab and there is again no automatic launch of the RIMMs Secondary attempt: After having played with the above for a while and not finding any answers, I moved on to forming a new plan. After confirming that sending the helo with Hellfires in alone was a bad idea that accomplishes nothing but a downed helo, I went back to the drawing board. My idea was/is: Use the island to mask Ownship. Use helo on opposite side to illuminate target. Use missiles from Ownship to strike target. Use Hellfires from Helo as necessary. So I tried this and illuminated the target with the radar from the helo. I was then able to use manual targeting and fire RIMMs at the target. However they all missed by a wide margin because there was a message saying the target could not be illuminated. This has me completely perplexed as it was illuminated sufficiently to launch the missiles. So then I moved Ownship close and illuminated the target with Ownship and fired the remaining RIMMS with the same result and message. So the target was, I believe, being illuminated by two separate sources and yet when the missiles got close there was no illumination. So I must be exceeding the targeting RADAR in someway. I will sort this out. I then closed to engage with main gun at standoff distance. I expended all main gun ammo, but the target appeared to reach a maximum of fire and flooding and all additional hit did not increase either type of damage. During this I tried many passes with helo to fire hellfires but had to turn away due to Gekos (sp) and never got a shot off. Eventually disengaged as could not figure out how to press attack with out loosing helo or closing range exposing ownship to 76mm main gun on the target. Reloaded and closed to 10nm before firing missiles, still no hits and as above. I just know I am going to kick myself when someone points out what I am doing wrong. General questions How do you populate the manually targeting list with multiple targets at one time? So if you have 6 incoming missiles, how do you get all six to show up in the manual targeting targets box? It seems like the individual radars, etc. that I have pre-selected before I go to EMCON get deselected, etc. as I play through the scenario. I go back to the Sensors dialog and nothing is checked even thought I left many of them check the last time I was in the dialog. Is there a way to have EMCON presets so that I can pre-define what sensors I want turned on and then use this to make sure what I want is what I selected? Notes to the devs: 1) The side notes for AO-C mention that the player is using a sub – this is not the case. Well, I guess the player’s ship is a single-submergence submarine ;) 2) Shift+F1 does not work, at least on my system. I have to right-click or use the drop-down to get to manual targeting. Bo-o-o-gus! PEBKAC on my end.
< Message edited by Major SNAFU -- 12/19/2014 12:19:28 AM >
_____________________________
"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." - "One ping to find them all, One ping to link them; One ping to promote them all, and in the darkness sink them"
|