Ur_Vile_WEdge
Posts: 585
Joined: 6/28/2005 Status: offline
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And I quote the holy book of WiF strategy: quote:
KILLLLLLLLLLLLL! Your first turn should be spent either isolating or slaughtering the Soviets. If you can do that, you can advance willy nilly throughout J/A and S/O. Now, you have two huge advantages. 1, the Soviets set up before you do, so the German player can optimize his deployment to beat up what the Soviets put together. 2) The Soviets are stuck leaving at least 20 corps sized units on the border, where they're easy pickings. Now, a lot of it depends on how the Soviets set up, but the border's pretty wide. They can't stack both 2 high and form a continuous front with only the 27 corps they start with. So you're either left with something wide but not deep, or a bunch of guys stacked 2 high with spaces in between them. If it's the former, don't bother with groundstrikes. Take a land, ground support when you attack, and try to isolate units by attacking either end of their line with blitz capables and breaking through behind them. If it's the latter, try to groundstrike a few holes in them where they're in the open on the surprise impulse. Especially fun is to flip 2 units, send in flankers to knock them out of supply, and overrun and pour through the gap. Consider taking an air impulse if they're really sticking their chin out, especially if their 2 HQ are too far away to reorg (although, if you can paralyze both Timoshenko and Yeremenko doing reorgs, that can be awesome all of itself.) Leningrad's a tough nut to crack. I find that the best way is to do what the Germans did historically: Aim at the south. The Ukraine's nice and open and has plenty of points for you to pick up. Also, I don't remember what the default options are, but play with scrapping, and eliminate the older, weaker planes, especially bombers. You need to hit, and hit hard from the air. That's about all I can say off the top of my head. If you're looking for something more specific, could you post up a screenshot of a Soviet deployment? I can give you some pointers, but it's easier to deal with a position I can see and analyze than just spout theory. If on the surprise impulse, the Germans are halved on ground support, that's a bug: They should be doubled. But you don't throw the dice for ground support, it sounds like you're ground striking (which you roll to flip them) not ground supporting (where you add factors to your attack or defense). At a guess, you're trying to ground strike someone in a forest (halves your factors) but on the surprise impulse (roll twice), and it's applying both at once. Try groundstriking someone you know is in a clear hex.
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