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Two easy reproducable naval bugs

 
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Two easy reproducable naval bugs - 5/5/2015 8:40:10 AM   
Staffan

 

Posts: 7
Joined: 12/20/2013
Status: offline
Found my way back into the game to see if bugfixing is making the game playable.

Fooling around trying to test some of the bugs I encountered a year ago.
Tried this in hotseat mode.

Identified some bugs I can't see reported here...

#1 Invaded on an face-down CV with cvplane attached:
Roll = 1 -> Capturing a CV with plane on makes the game crash.
Roll = 3-4 -> Destroying a CV with plane on makes the game go corrupt as the cvplane of the destroyed CV stays in the captured hex.

#2 Assigning naval combat losses on convoys.
First round of combat -> losses works, some aborted. (no problems)
More than one round of combat -> If you get result of 2X on 3 remaining convoypoints -> game crashes
More than one round of combat -> If you get result of 3X on 5 remaining convoypoints -> game crashes
(Not tested 4X on 7 convoypoints)

No savegame, but i think the bugs are pretty easy to reproduce.
Post #: 1
RE: Two easy reproducable naval bugs - 5/5/2015 11:54:00 AM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
I can't reproduce bug number 2 at all and I don't have a saved game available where a disorganised CV is about to be overran by an opposing unit. And even if I had that game available, I can't recreate the exact situation. Also, I don't know the version you are using and that might be important for us to know too...

So if you've got gamesaves, please put them in, since it allows us to recreate bugs using the exact combination of optional rules, weather effects and units involved.

< Message edited by Centuur -- 5/5/2015 12:52:37 PM >


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Peter

(in reply to Staffan)
Post #: 2
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