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The Golden rules for Japan - 6/24/2015 10:22:16 AM   
Cavalry Corp

 

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Here are my golden rules for playing as Japan. a bit jumbled up but that's how they came to me.


I am playing scn 1 , 2 and RA - 1 or 2 days turns.



Any CV at sea is always in danger

KB can be split if you have a distinct CV advantage, never let the whereabouts of the KB been known unless its for a purpose of your making

Old BB are TT magnets- anything under 25kts seems terrible at evading TT from air or in surface battles. OLD BB are for invasion TF only where possible.

Allies never get as good CA as you start with – give them the best commanders and use them a plenty in 42. Tone and Chikuma should revert to pure CV escorts a soon as the initial rampage is over

Convert the old CL that convert into CLAA - these then free up any good CA you may be using

Always add a FAST BB (Kongo class) in a CV TF if there is any chance of bombs from the sky –

42 make up of CV TF is usually 2 CV same class is better and 1 CVL , BB if available , 1 CA ( until Aganos arrive ) and the rest DD ( you will never have enough)- keep below 200 planes. Sometimes if speed is needed only in EARLY/ MID 42, S+Z and H+S can be together but you need more fighters as 42 goes on. Sometimes I have a CVL or CVE trailing with just fighters on LRCAP over the main TF… It all depends and depends on CV balance and allied losses.

Convert Mogami it really is useful as the FP CV, only convert one of the BB and that is only if you have a BB advantage, also if you like a bit of fun, and can wait 180 days.

BB need not fear bombs too much but TT planes of all types you must respected.

Slow old BB - keep with Petes or Alf (you need to use them up and the range is not so important as mainly they do bombardment recon or asw) all CA, CL and fast BB must have Jakes. Later Norm = 15 hex range.

Yamato and Mushashi are very tough – give them good commanders and when the opportunity comes up - send them in with DD only, BANZAI. Trouble is they take a long time to repair as well.

Be very careful of putting the KB in the DEI. Dutch and French (RA) subs have good commanders and good TT

Go around fortified bass in DEI if the allied player has built any up before you arrive – starve them out.

Accelerate some CV if industry allows (scn 2) , Amagi class are pretty good, Taiho is excellent and quite tough against bombs. Junyo class are not really front line carriers they are slow easily damaged and fragile.

They only leap forward you get in CV planes is the Judy.

Try to avoid Atoll attacks after your initial blood rush - But if you need to always prep 100% for atoll attack if it looks well defended and you need it, be sure defenders are quite disrupted and low on supply. Make sure you can unload in one phase.

Do not make your defensive perimeter too big – the bigger the balloon the bigger the burst.

Watch for allied build up in DEI if you decide not to take Darwin (which I never do)

Do not mix gun ranges too much especially CL/BB OR CA/BB Anything with DD seems good and DD seem to get TT shot at them the most which mainly miss DD.

Look after the APD – Then I do not convert many old DD to APD.

Always fortify anything captured ASAP – any island unfortified is a death trap if allied planes are in range

Never capture anything you really want without the means to hold onto it for a while

Once detected any TF is in some kind of danger

Good sub commanders = good hit rates and lots of attacks. 1942 is Japans year after that you will suffer. Glen subs are best for detecting and scouting for CV use low aggression commanders.

Once detected always move the sub.

Consider using deep raiders like single CA off west coast of OZ. Use some Glen subs to help locate…

Train pilots fully before putting in units.

Good planes are only good with good pilots

Update all recon planes as priority, Japan get some excellent ones.

Make sure all Betty and Nell units have pilots with good TT skill they will probably only get one chance…

As Japan accelerate all DD as priority 1. Preserve all DD as priority 2. Akizuki 8,300 RANGE DD are only for ASW and CV escort.

Develop ASW assets as Japan in the air. CV Hosho is my prime ASW ship in 42, with 20 old Jeans and top ASW pilots.

As Japan get all radar upgrades without fail. Do not enter surface battles without radar in 1943, always prefer night time, do not rely on TT against fast allied ships. Do not be afraid of fletchers they are sinkable

Always cover an invasion TF with something

Make sure Naval Search covers all key areas you want to check and check with the Z key

Look out for LRCAP ambushes both offence and defensively

Sweep bases before using loads of frail bombers, also applied to CV raids on ports etc.

Always oppose Night bombers – even one or two fighters should make them miss.

Get oil and fuel out of the DEI ( I HAVE NEVER DONE ENOUGH OF THIS RULE), you will never get enough.

Look after you tankers – you will never have enough and subs will munch them in 43

Select good leaders for important land units (only started doing this in my current game)

Check each ships commander as it come in.

Sift through all Japan ship commanders and shuffle them around as needed

Good surface commanders always to command important missions even worth risking in DD

Smaller TF really do slip past detection at times – Big is not always better

Always have ASW DD with your CV Even if low ASW they will detect and drive off subs. Use some fp on asw in most TF

Always use night recon for bombardments but do loads of day time recon before hand

Lilly Bomb is no good for ASW, only 100kilo not enough to sink a sub. If you hit it must count.

Do not think the weather will ever help you

For the 4E bombers you need planes with cannons (GEORGE) before that all you can do is harass them – you are just wasting planes and pilots.

Make sure all bases in Japan have 10k min supply

Make sure other bases have enough fuel and oil, never take oil or fuel out of mainland Japan unless you really need to.

Do not expand shipyards too much, expand some planes and engines as required but with caution of breaking the industry

Suspend most of the little transport subs and cancel late arriving AK etc. accelerate regardless ALL DD and ALL ASW ships

Train pilots on map

Every ship is useful

Every plane is useful
Post #: 1
RE: The Golden rules for Japan - 6/24/2015 10:43:25 AM   
Leandros


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Quite a Bible! Thank you!

Fred

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RE: The Golden rules for Japan - 6/24/2015 11:09:13 AM   
pws1225

 

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Thanks for the post. Those are words every JFB should live (and play) by.

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RE: The Golden rules for Japan - 6/24/2015 3:54:43 PM   
Lokasenna


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I have some quibbles, but that's just me.

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RE: The Golden rules for Japan - 6/24/2015 4:29:23 PM   
Cavalry Corp

 

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ok tell me...

Also I forgot to add get Depth charge DD upgrades as priority:)

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RE: The Golden rules for Japan - 6/24/2015 4:50:26 PM   
geofflambert


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quote:

ORIGINAL: Lokasenna

I have some quibbles, but that's just me.



I have a signature for Lokasenna to use:






Attachment (1)

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Post #: 6
RE: The Golden rules for Japan - 6/24/2015 5:38:59 PM   
Lowpe


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Using Jeans for ASW when the Kate has Radar in 6/44?

Lots of plane upgrades for the KB...Grace, Jill, better A6Ms..Sam

Any island chain can be bypassed.

Expand vehicles at game start.

Don't over train too many ASW pilots early on.

Bases with multiple repairing factories need more than 10K supplies.

Pay attention to TOE, TOE upgrades, and which divisions upgrade to 43 squads.

Do not refuel is your friend.





< Message edited by Lowpe -- 6/24/2015 6:40:40 PM >

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RE: The Golden rules for Japan - 6/24/2015 6:09:41 PM   
geofflambert


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edit: posted in the wrong thread.

< Message edited by geofflambert -- 6/24/2015 7:42:25 PM >

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Post #: 8
RE: The Golden rules for Japan - 6/24/2015 6:10:15 PM   
Cavalry Corp

 

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Using Jeans for ASW when the Kate has Radar in 6/44? That's mid 44! using Jeans until then is ok - and fun? I am in November 43 and still have 20 in action and 20 in the pool. But thanks for the note on Kate with radar- I had overlooked that!

Lots of plane upgrades for the KB...Grace, Jill, better A6Ms..Sam Yes but the most important one I think is Val to Judy. the other planes initial versions are maintenance 3 and that is a real pain. the improved Zero I feel makes almost no difference the gap is too wide with the allies UNLESS you have very good pilots.

Any island chain can be bypassed. yes

Expand vehicles at game start. yes a bit but I never found it makes much difference.

Don't over train too many ASW pilots early on. don't agree - that is why this game is fun, I reckon you need 70+ in training at anyone time. The problem is getting them experience.

Bases with multiple repairing factories need more than 10K supplies. OK but my point was never less than 10k as otherwise they do not produce.

Pay attention to TOE, TOE upgrades, and which divisions upgrade to 43 squads. Yes but for me the divisions are usually in good forsaken places with very low supply - but you are right.

Do not refuel is your friend.Yes at times but all ships need fuel at some point.

I would not count myself as top notch but I have played around 5 games as Japan and not lost one - one ended when the allied player vanished - literally.

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RE: The Golden rules for Japan - 6/24/2015 6:14:55 PM   
Lokasenna


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quote:

ORIGINAL: geofflambert


quote:

ORIGINAL: Lokasenna

I have some quibbles, but that's just me.



I have a signature for Lokasenna to use:





Oooo... yeah, maybe. But only maybe.

(in reply to geofflambert)
Post #: 10
RE: The Golden rules for Japan - 6/24/2015 9:33:45 PM   
rustysi


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You left out at least one thing. Convert anything you can to escorts!!!. In this instance I'm talking E's. I mean anything, TB's, CM's, CMc's, there's even a couple of small DD's that'll convert. Since I believe they haven't any depth charges you may as well.

BTW I have the same idea for the Hosho with one caveat. At first its a 20 fighter CVE for escort duty, while the Jean's are ashore training ASW.

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Post #: 11
RE: The Golden rules for Japan - 6/25/2015 7:39:28 AM   
Cavalry Corp

 

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Yeh ok , on Hosho - the main thing is to find the skills before mid 42.
yes convert to escorts some of these ships as required, to be honest I do not do much of that but I do accelerate all the good ones in production.


< Message edited by cavalry -- 6/25/2015 8:39:52 AM >

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Post #: 12
RE: The Golden rules for Japan - 6/25/2015 7:58:12 AM   
chemkid

 

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.

< Message edited by chemkid -- 4/25/2018 8:23:32 AM >

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RE: The Golden rules for Japan - 6/25/2015 8:20:18 AM   
Encircled


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I only have two golden rules as Japan

1) Ship as much oil and fuel to the Home Islands as possible

2) Ship as much oil and fuel to the Home Islands as possible

I have two just in case I forget one of them.

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RE: The Golden rules for Japan - 6/25/2015 10:24:53 AM   
Cavalry Corp

 

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quote:

ORIGINAL: Encircled

I only have two golden rules as Japan

1) Ship as much oil and fuel to the Home Islands as possible

2) Ship as much oil and fuel to the Home Islands as possible

I have two just in case I forget one of them.


You are right and no matter what I never ship enough...

(in reply to Encircled)
Post #: 15
RE: The Golden rules for Japan - 6/25/2015 10:35:37 AM   
tigercub


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full marks!


Tigercub

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RE: The Golden rules for Japan - 6/25/2015 6:01:23 PM   
geofflambert


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quote:

ORIGINAL: Encircled

I only have two golden rules as Japan

1) Ship as much oil and fuel to the Home Islands as possible

2) Ship as much oil and fuel to the Home Islands as possible

I have two just in case I forget one of them.


Not three? --Gov. Perry

< Message edited by geofflambert -- 6/25/2015 7:01:40 PM >

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Post #: 17
RE: The Golden rules for Japan - 6/25/2015 6:34:40 PM   
Dante Fierro


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Amazing well thought out list. Thanks for sharing. Many of your bullet points I think could apply to Allied play as well.

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RE: The Golden rules for Japan - 6/25/2015 6:55:46 PM   
Dante Fierro


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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: geofflambert


quote:

ORIGINAL: Lokasenna

I have some quibbles, but that's just me.



I have a signature for Lokasenna to use:





Oooo... yeah, maybe. But only maybe.

Forget the ambulance. Send the Coroner instead.

(in reply to Lokasenna)
Post #: 19
RE: The Golden rules for Japan - 6/26/2015 2:09:29 AM   
John 3rd


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Just printed this. Very well thought out. Don't agree with all of it but this is excellent thinking from a highly capable player. Well done Sir!


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RE: The Golden rules for Japan - 6/26/2015 2:15:48 PM   
crsutton


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I think I would add that too many Japanese players spend supply and fuel in 1942 like there is no tomorrow. If you do this and actually make it deep into the campaign, then there probably "is" no tomorrow.

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RE: The Golden rules for Japan - 6/26/2015 7:08:37 PM   
Rising-Sun


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Interesting post, I keep that in mind and thanks for sharing with us.

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RE: The Golden rules for Japan - 6/26/2015 11:28:31 PM   
Numdydar

 

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quote:

ORIGINAL: crsutton

I think I would add that too many Japanese players spend supply and fuel in 1942 like there is no tomorrow. If you do this and actually make it deep into the campaign, then there probably "is" no tomorrow.


This is so true it should be stickered somewhere

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RE: The Golden rules for Japan - 6/29/2015 10:00:01 PM   
rustysi


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quote:

ORIGINAL: geofflambert

quote:

ORIGINAL: Encircled

I only have two golden rules as Japan

1) Ship as much oil and fuel to the Home Islands as possible

2) Ship as much oil and fuel to the Home Islands as possible

I have two just in case I forget one of them.


Not three? --Gov. Perry

He can't count that high. Oh, I mean Perry.

quote:

too many Japanese players spend supply and fuel in 1942 like there is no tomorrow.


Good point and I often wonder if I'm in that category.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to geofflambert)
Post #: 24
RE: The Golden rules for Japan - 7/2/2015 8:07:39 PM   
Shark7


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Here is my #1 golden rule:

1. Great Pilots and good planes are worth their weight in diamonds. Only plan an attack when you will get something out of it, anything else is a waste of something not easily replaced.

Anyone who has played as the IJN knows well that you have some very, very good pilots at first, but the replacements....not so much.

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Post #: 25
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