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Inhouse rules + opponent needed

 
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All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Opponents Wanted >> Inhouse rules + opponent needed Page: [1]
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Inhouse rules + opponent needed - 12/6/2015 7:54:44 PM   
MaxDamage

 

Posts: 96
Joined: 1/3/2015
Status: offline
Hi.

I ve been playing these rules in single player and having a blast with them.

1)You cant tweak waypoint delay as soon as you ve issued the order. This is meant to ban the delay removal "exploit"

2)Each order phase you can only move 1 waypoint for 1 hex in any direction per one unit. This is meant to ban the "i can move waypoints anywhere with no penalty".

With these rules you really need to think ahead, use intel and guesswork to succeed.
I want to go on another level and play with somebody else :P

Anyone interested?
Post #: 1
RE: Inhouse rules + opponent needed - 12/21/2015 8:51:51 PM   
a1ml3ss

 

Posts: 14
Joined: 8/4/2014
Status: offline
I'd go for this. I generally forbid myself from tweaking way points unless I'm reissuing orders. pm me for a game - I allow emergency resupply and staff arty orders.

(in reply to MaxDamage)
Post #: 2
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