blackcloud6
Posts: 489
Joined: 8/13/2002 Status: offline
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quote:
There is no real C&C in ASL as I understand. Leaders can rally troops and direct fire. But you could have your troops head off on their own away from the leaders and in ASL there is no penalty for that. ASL has what I call "soft C2." This is a C2 process that is centered around the skill of the player to overcome all that the game system and the enemy player can through at him such as: breaking squads, pinned unit, malfunctioned weapons, weather changes, enemy hidden units (or threat thereof), residual firepower, Heat of battle, ELR, fire lanes, enemy dispositions, "skulking," poor dice rolls, and so on. The player has to come up with a plain that is flexible enough to overcome all of these and still deal with the enemy. Player skill is very important in ASL and is what makes it such a great game to play against another person. I have never been, and still am not in favor of an overlaid c2 system of passing orders down through the cardboard leaders to the units to see if they participate. The player has already given them orders and they will have enough trouble carrying them out due to all those things I've mentioned. An overlaid C2 system would feel artificial in person v. person game. The player is the C2. C2 works in Human v. AI TotH because it is a solitaire game and the added C2 layer adds more problems for the player to plan for and solve. It adds something whereas the AI, althought it may be good, it will never be as good a sneaky bastard enemy human player. C2 works and enhances SASL for the same reason. The c2 layer in TotH is properly placed as a component of playing against the AI but would not be rightly used in human v. human games.
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