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AI units may vary

 
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All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Mods and Scenarios >> AI units may vary Page: [1]
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AI units may vary - 4/1/2016 7:44:44 PM   
Suul

 

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Joined: 5/18/2012
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In the descriptions of the scenarios provided by TotH, It says "AI units may vary"

Is this a setting for the included scenarios, or does any scenario made with the editor when played against the AI vary the units or the strength?

Thanks,

John
Post #: 1
RE: AI units may vary - 4/1/2016 7:48:36 PM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
Additional AI units are present only if the author added them when the scenario is made.

By way of example, in an unreleased update of "Buchholz Station" I added "AI-only" mortar to the OOB of both sides to better balance the scenario, which otherwise will end around turn 4 or 5 with a major human victory.

(in reply to Suul)
Post #: 2
RE: AI units may vary - 4/1/2016 8:43:56 PM   
Suul

 

Posts: 52
Joined: 5/18/2012
Status: offline
Thanks,

So if a human plays the "AI only" units do not appear, and if the computer is chosen, the "AI only" units will appear.

Do the "AI only" units always appear, or is it based on a random possibility?

(in reply to UP844)
Post #: 3
RE: AI units may vary - 4/1/2016 9:25:36 PM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
All "AI only" units always appear. Having variable "AI-only" units (or reinforcements) appear would add some unpredictability to scenarios and will make them more suited for repeating play.

Currently, the only way to add some randomness is having AI-only or reinforcement units enter through a Zone with "dr <= turn" (i.e. each unit must make a dr and roll the current turn number or less to deploy). In a short scenario, some units might never show up.

I hope Peter will add some extra options in this field.

(in reply to Suul)
Post #: 4
RE: AI units may vary - 4/2/2016 1:26:15 AM   
Suul

 

Posts: 52
Joined: 5/18/2012
Status: offline
Thanks,

I have started making some SL/ASL scenarios to play through just for fun. Using multiple set up zones and the "AI" units with the "dr<turn" provides for some great game possibilities.

(in reply to UP844)
Post #: 5
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