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Shipyard Build Points

 
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Shipyard Build Points - 7/29/2016 4:03:37 PM   
sanderz

 

Posts: 862
Joined: 1/8/2009
From: Devon, England
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If i am producing more ships than i have build points can i run a deficit and how does this affect things?

I guess that some ships just don't reduce their delay, if this is right is it random or is there some logic to how ships to be delayed are chosen because of lack of build points

thanks
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RE: Shipyard Build Points - 7/30/2016 12:07:50 AM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
You can't run a deficit, but not all ships will continue to build (won't reduce their delay). Not sure as to how the software selects which ships will continue to build. I think it would just be a FIFO type of arrangement. TBH I have never been in this situation as I just regulate what may be built by turning some off manually if I need to do so. Also check if you are attempting to accelerate any builds as this eats up build points at 2X or 3X the normal rate.

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RE: Shipyard Build Points - 7/30/2016 4:24:34 AM   
PaxMondo


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yeah, if you want to be in control of what is built, don't go negative in NSY points ... i never go below about 2000 ... turn specific ships off ...

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RE: Shipyard Build Points - 7/30/2016 6:39:49 AM   
sanderz

 

Posts: 862
Joined: 1/8/2009
From: Devon, England
Status: offline
thanks guys - was just curious as am currently looking at the focus pacific mod which seems to start with a very large deficit (2000+)

cheers

(in reply to PaxMondo)
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