Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Overlay database

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Overlay database Page: [1]
Login
Message << Older Topic   Newer Topic >>
Overlay database - 5/21/2016 1:45:46 PM   
Tigh

 

Posts: 4
Joined: 5/21/2016
Status: offline
Hello,

I've downloaded the scenario overlays from the Matrix site but can't find any for the existing scenarios. Does such a database exist or is everybody just creating overlays independently with no central source?

Thanks.
Post #: 1
RE: Overlay database - 5/22/2016 2:49:16 PM   
comsubpac


Posts: 114
Joined: 9/2/2014
Status: offline
Haven't seen anything like that.

(in reply to Tigh)
Post #: 2
RE: Overlay database - 5/22/2016 3:01:16 PM   
Tigh

 

Posts: 4
Joined: 5/21/2016
Status: offline
No, neither have I.

It seems a bit daft that the community isn't sharing a resource like this; we're all spending (wasting) time replicating work somebody out there has already done. Is there concern over data use (I thought Google were a bit funny about image use nowadays)?

(in reply to comsubpac)
Post #: 3
RE: Overlay database - 5/22/2016 5:44:50 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Are you confusing overlays with imports?

The overlays are the pictures and imports are files of units typically constructed from them.

Mike

< Message edited by mikmyk -- 5/22/2016 5:46:51 PM >


_____________________________


(in reply to Tigh)
Post #: 4
RE: Overlay database - 5/23/2016 4:03:31 PM   
Tigh

 

Posts: 4
Joined: 5/21/2016
Status: offline
quote:

The overlays are the pictures and imports are files of units typically constructed from them.

Hi Mike,

I assume you mean imports are the text file with the reference for the overlay image (example attached albeit as a text file).

Attachment (1)

(in reply to mikmykWS)
Post #: 5
RE: Overlay database - 5/23/2016 4:59:38 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
No. Imports are text files of pre constructed units that players can build. The manual covers this in detail.

If you're looking for some imagery or a database of it you may find some at Baloogan's site. If you're looking to start a collection I'd gauge interest first.

Mike





_____________________________


(in reply to Tigh)
Post #: 6
RE: Overlay database - 5/23/2016 5:12:37 PM   
Rongor

 

Posts: 451
Joined: 3/25/2014
Status: offline
And keep in mind that thanks to Baloogan's modified version of GMAP it is very simple to create an overlay for the exact need of your scenario. I am pretty certain it takes considerably less time to create your overlay yourself than having to visit some image repository where you would have to look up a suitable tile for your need first. I also have my doubts that any specific overlay completely satisfies the criteria of more than just one single scenario.

BingSatelliteMaps is the repository for all your scenario needs, GMAP retrieves your overlay. No need for a database.

< Message edited by Rongor -- 5/23/2016 5:15:16 PM >

(in reply to mikmykWS)
Post #: 7
RE: Overlay database - 5/23/2016 5:17:22 PM   
bradinggs


Posts: 362
Joined: 7/17/2013
Status: offline
Also keep in mind any copyright issues...

(in reply to Rongor)
Post #: 8
RE: Overlay database - 5/23/2016 5:41:59 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline

quote:

ORIGINAL: bradinggs

Also keep in mind any copyright issues...


Yes of course. There are those who's livelihood's depend on it. Do the right thing.

Mike

_____________________________


(in reply to bradinggs)
Post #: 9
RE: Overlay database - 5/23/2016 9:46:34 PM   
Tigh

 

Posts: 4
Joined: 5/21/2016
Status: offline

quote:

ORIGINAL: bradinggs

Also keep in mind any copyright issues...

I think this is getting to bottom of the issue, and rightly so of course.

quote:

I am pretty certain it takes considerably less time to create your overlay yourself than having to visit some image repository where you would have to look up a suitable tile for your need first.

I disagree, which is why I was looking for a repository in the first place! :)

(in reply to bradinggs)
Post #: 10
RE: Overlay database - 5/24/2016 10:34:50 AM   
Rongor

 

Posts: 451
Joined: 3/25/2014
Status: offline
Tigh, please watch this guide made by Baloogan https://www.youtube.com/watch?v=VY9SGBLtyN8&feature=youtu.be&t=3m15s It takes him 3 minutes to generate an overlay and import it into the game. And this is while he slowly explained everything and also chose a not so easy to find location.

(in reply to Tigh)
Post #: 11
RE: Overlay database - 8/10/2016 11:34:55 PM   
kevinkins


Posts: 2257
Joined: 3/8/2006
Status: offline
Cool stuff. Do custom overlay files created with GMap have to be distributed with the scenario file separately or are they embedded in the scenario file once the designer uses the custom overlay tool? aka ... "compiled" into the scenario file. Thanks.

Edit: they are distributed separately.

< Message edited by kevinkin -- 8/11/2016 9:28:47 PM >

(in reply to Rongor)
Post #: 12
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Overlay database Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.078