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Back to Basics. Mundy (J) vs AW1Steve & Onime No Kyo (A)

 
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Back to Basics. Mundy (J) vs AW1Steve & Onime No Kyo (A) - 7/31/2015 1:18:57 AM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
Hi,

This is actually our second go at this scenario. We're doing Scen 1.

I'm sorta a purist of using what the Japanese really had, and don't want the extra goodies that Scen 2 or the Ironman variant would give me. Sorta funny how Bill mentioned that IronBabes wasn't meant for a human player (you hear that Cannonfodder!!!)

I started this AAR as a way to get some interactive advice for the Japanese -- mainly concerning production. I think I was overdoing a bit last time, as supply in the Home Islands was quite on the low side. When Truk and Rabaul have the most supply in the game, I figure something's wrong.

I've got the first turn sent out to Steve.

I've made a few adjustments to turn one. I've pulled Akagi and Kaga out of KB and will have them parked two hexes from Mersing. Some of the troop transports for Malaya are re-routed to that two hex distant spot also. I won't be a jerk and land on Dec 7. I can't remember if the Malaya TFs were the super speed TFs, so I will park them short. The two carriers were moved into the Midway bombardment TF, so they should get there right away. Like I want a lame bombardment of that atoll anyway.

I've also routed a Philippine invasion TF to the opposite costal hex SE of Manila (Mauban). My wrist was getting sore from the clickfest, so I'll put more time into turn two.

Following Ed doctrine of running logistics from one Port, I'm moving all transports in Japan to Yokohama, one hex from Tokyo. The Japanese are a complete mess at game start with units scattered everywhere. Components of LCUs are scattered to the four winds also. It's hard starting this over when I got them in some kind of order last game.

I'll run the Singapore/DEI campaign fairly conservatively. I did take Soerbaja a month past real time last time around, mainly because I just marched all the troops down the island from Batavia. I'll grab Rabaul and Maybe Lae within a month or so, but Port Moresby can wait until May like last time. Lunga will probably fall when PM does also.

I was always a fan of the "Lunacy Campaigns" in old WITP, so I could be tempted to do something rash after Summer 1942. Especially if I whack his carriers again.

I'm trying to find a "sweet spot" with regards to airplane research. I'm guessing setting up about 10 factories may be a good way to get research going. You don't want too many, since all the factories have to be repaired before they contribute points to research. Too few and they won't reduce the start time by much. If I'm off base with my thinking, please correct me.

I do want to get the IJAAF weaned off of the s**tty single engine bombers as fast as possible. I'd even live with Sallys at this point. I'll also have to get Kates cranked up. Last time I had a big production line of B5N1's going which filled in the gaps for me until the B5N2 came out. I even cranked up the Mabels for awhile too and they did their job, too.

Flak was very accurate in the last game. A6M losses at Pearl were especially brutal. I raided Colombo, and there, a ton of Vals also went down and it took a few months to recover. Safe to say, I don't intend for KB to go raiding bases, unless I know they're very weak.

< Message edited by Mundy -- 2/13/2016 12:41:43 AM >


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RE: Back to Basics. Mundy (J) vs AW1Steve (A) - 7/31/2015 3:02:52 AM   
Mike McCreery


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I started one game as the Japanese and quit after 21 days. good luck!!

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RE: Back to Basics. Mundy (J) vs AW1Steve (A) - 7/31/2015 11:00:46 AM   
simcityrefund

 

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would follow as a learning process

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RE: Back to Basics. Mundy (J) vs AW1Steve (A) - 7/31/2015 11:14:42 AM   
HansBolter


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As I understand it IronBaes is not a true Ironman scenario like the ones AndyMac created.

It is simply the Babes version of stock Scenario 2.

It doesn't have AndyMac's IronMan scripts.

That actually makes it a disappointment to play against the AI.

AndyMac's "Ironman quick and dirty Port to Babes" IS a true Ironman scenario.


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Hans


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RE: Back to Basics. Mundy (J) vs AW1Steve (A) - 7/31/2015 11:28:14 AM   
pws1225

 

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Good luck Mundy. As a JFB in training (six years of playing and I am still dumb as mud), I will be following your phase I and phase II moves as well as your research and production plans. By the way, are you playing with PDU on or off?

Regards, Paul

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RE: Back to Basics. Mundy (J) vs AW1Steve (A) - 7/31/2015 11:51:17 AM   
Mundy


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From: Neenah
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quote:

ORIGINAL: Wargmr
I started one game as the Japanese and quit after 21 days. good luck!!


It does make my head spin at first, but things do gel into some kind of order after awhile. I tend to be a fanatic about rebuilding split land units, and it takes a while to get that done here.

As the Allies, you always have new Squadrons, LCU, etc showing up at the West Coast, Aden or wherever. As the Japanese, I feel I have to steal these from someplace else.

If it starts to get a but much, I usually just cut the turn loose. I figure WWII wasn't completely planned out and rolling in one day. Once I got stuff moving and enroute, I tend to run through the Japanese turn very quickly. I'm not dealing with as much map area as I do with the Allies.

Getting the logistics chain set up is the big thing. I'm going to send lots of the little xAKLs to Truk, along with lots of supply and fuel. In addition to Rabaul and the Solomons, Truk also keeps the Marshalls and Gilberts fed. I feel like I'm constantly short on base forces. They have too many of these units with like 8 air support points. Lots of the shorter ranged PBs will go along. I'm not sure of my feeling on PBs. It seems they aren't capable of pre-empting a sub attack like how destroyers do. The longer ranged E boats will mostly accompany the fuel shipments back to the home islands.

It's tempting to rob Port Arthur of fuel and resources for Japan. I just don't want to mess up the industry in Manchuria.

I don't plan on overdoing it in China -- at the start anyway. My goal there is a strong line along the Wuchang/Changsha axis, up through Loyang in the north and at least Canton in the south. Just something stable, with all the wandering Chinese units in the south exterminated. Getting garrisons set up everywhere is the big chore here. I was losing 6-8 points a turn in the last game. I need plenty of the weakling puppet Chinese units to help with this. In a more critical area, I may wind up splitting an IJA division for garrison work, as long as I can keep the parts fairly close together. I'll be setting up as many of the Manchurian forces for external work as I can. Having to buy them out does slow things down a bit. I don't know exactly the forum convention on this, but I'll buy them out just to send them over to China.

Last game, I had an air base established at Chang Mai in northern Thailand. The bombers there set to attack Burma never flew for some reason. Burma's a question mark. I'll have to look at some AARs, but I don't know where to steal units to attack there with early in the game like some Japanese players do without impacting the DEI offensive.

Once I have Singapore, Palembang should fall quickly afterward. I'll make a faster run on Soerabaja than I did last time. Before, I tended to get sloppy regarding force escorts, and Steve bit me good a few times. Nobody's ever where they need to be at a given time, it seems.

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RE: Back to Basics. Mundy (J) vs AW1Steve (A) - 7/31/2015 11:59:17 AM   
ny59giants


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From Allied players perspective, don't overlook the importance of Soerabaja for replenishment for subs and warships due to port size. IMO, take Denpasar and place an Air HQ there and another in Palembang or Oosthaven to isolate Java quickly (third Air HQ goes to Koepang when I play Japan). I would land a division at SE tip of Java and drive north. Since Soerabaja is clear terrain, the Allies cannot hold out. Since you have CarDiv 1 off Malaya, this should be easily done.

Note - without Soerabaja, Force Z has to go back to Melbourne or Sydney to reload. Make her a 'one and done' TF.

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RE: Back to Basics. Mundy (J) vs AW1Steve (A) - 7/31/2015 12:03:33 PM   
HansBolter


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quote:

ORIGINAL: ny59giants

From Allied players perspective, don't overlook the importance of Soerabaja for replenishment for subs and warships due to port size. IMO, take Denpasar and place an Air HQ there and another in Palembang or Oosthaven to isolate Java quickly (third Air HQ goes to Koepang when I play Japan). I would land a division at SE tip of Java and drive north. Since Soerabaja is clear terrain, the Allies cannot hold out. Since you have CarDiv 1 off Malaya, this should be easily done.

Note - without Soerabaja, Force Z has to go back to Melbourne or Sydney to reload. Make her a 'one and done' TF.


Or Colombo which is closer to the DEI than either of the other two.


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RE: Back to Basics. Mundy (J) vs AW1Steve (A) - 7/31/2015 12:25:44 PM   
ny59giants


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Forgot that options, Hans. Either way, if Force Z cannot reload at Soerabaja, she is taken off the front lines as a viable threat for about two weeks. So, if she gets into action, then Mundy can plan on being more aggressive with that threat removed for two weeks. As Japan, I make plans from day one to get all those Air HQs out of Takao asap. They get a very high priority on fast xAPs and xAK(t).

< Message edited by ny59giants -- 7/31/2015 1:27:41 PM >


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RE: Back to Basics. Mundy (J) vs AW1Steve (A) - 7/31/2015 12:36:29 PM   
Mundy


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From: Neenah
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I had the SE part of Java in mind this time.

The Java Sea's going to be filled with S boats and the like, so I'll need plenty of DDs along.

Fist things first. I have to scrounge up more land units for the Philippines. The default units underway at the start won't cut it. There is a division waiting at Tokyo. They're on the train to Yokohama, and I'll get them over quickly, close to Manila. After all this, I'll need 2-3 sacrificial units for garrison work in the mid to southern region of the PI. Mindanao and Cebu, I think, need a presence. By spring, 1942, a bunch of garrison units start showing up in Japan, which helps things a bit. I don't want to waste SNLF for this job, but want units with the minimum AV for the job. There are paras on Formosa, and I usually grab an interior base on Luzon with them.

I'll have to think about my late 1942 move. Attacking the Russians would be fun, but I don't think the resources from there would justify that move. I don't know if I want a major slog through India, either. Midway, followed by Hawaii would be tempting. I would like to move SE enough to grab Suva and Pago Pago, just to make the pipeline to Australia that much longer. Carriers could sweep the shipping lanes now and then too.

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RE: Back to Basics. Mundy (J) vs AW1Steve (A) - 7/31/2015 4:42:05 PM   
GetAssista

 

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quote:

ORIGINAL: Mundy
I do want to get the IJAAF weaned off of the s**tty single engine bombers as fast as possible. I'd even live with Sallys at this point. I'll also have to get Kates cranked up. Last time I had a big production line of B5N1's going which filled in the gaps for me until the B5N2 came out. I even cranked up the Mabels for awhile too and they did their job, too.

Hey, dont underestimate the usefulness of Ida and Mary bombers. They use obsolete engines that you have lots from the start + can operate nicely from smaller bases than 2E bombers + most of groups can upgrade to 2E for 75pp only. They are good material for siege bombings to drain supplies on AA and for backwater IJA pilot training. Sally-1c also uses obsolete Ha-5, competing with Ki-57-I only. Flak in Scen 1 is far from brutal, so obsolete bombers live longer assuming no cap traps.
B5N1 can happily substitute B5N2 for almost all non-KB uses during starting months (MKB included), conserving that Ha-35, and later used as ASW/trainers. Dunno why would you ever need Mabels though.
quote:

ORIGINAL: Mundy
It's tempting to rob Port Arthur of fuel and resources for Japan. I just don't want to mess up the industry in Manchuria.

Don't worry about Manchuria resourses, there is a hefty surplus there and you will never be able to starve your industry with shipping those out. In fact shipping out is mandatory to keep Home Islands supplied. Fuel can become scarse if you forget to ship oil in Machuria from time to time, otherwise shipping out is ok

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RE: Back to Basics. Mundy (J) vs AW1Steve (A) - 7/31/2015 5:01:59 PM   
Justus2


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Following - I've been building up to starting a campaign as Japan, and looking forward to seeing a Scen1 campaign from the beginning!

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Playing/Learning Shadow Empire


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RE: Back to Basics. Mundy (J) vs AW1Steve (A) - 7/31/2015 5:12:58 PM   
Lecivius


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quote:

ORIGINAL: Justus2

Following - I've been building up to starting a campaign as Japan, and looking forward to seeing a Scen1 campaign from the beginning!


Me too

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RE: Back to Basics. Mundy (J) vs AW1Steve (A) - 7/31/2015 5:43:28 PM   
Mundy


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From: Neenah
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I'm definitely out of my comfort zone with Japan. As the Allies, I can whip up my supply chain without thinking twice and get the ball rolling. Here, I work on part of the map each turn, just to keep my sanity.

I'm under the impression "Southern Army" is everything not in China.

Re single engine bombers: All the Marys, Idas, etc I had in China the first time were running raids daily for months on end, and accruing barely any casualties on the Chinese. I hadn't looked, but I'm sure that experience cranked up a bit on them. Results always seemed to soar when any twin took over. I will eventually turn them over for training. The northern Thailand no-fly issue did bug me, though.

I'm not sure how much resources I'll need to add to Japan. In the first round, Palembang was piling them up, and I had xAKs shipping that to the home islands. I can probably loot more from Port Arthur. Palembang's port, I think, caps out at 4, which really limits things. I was devoting Balikpapan to keeping Truk and Rabaul supplied, as the route there and back was more friendly.

Once the initial raids are done, I'll concentrate the midget carrying subs at Rabaul. I kept sending two or three at once to Sydney, Brisbane or Townsville, but they kept getting hung up on sandbars and the like. I'm not sure what to tweak to make them work better. A previous opponent seemed to slip them into Sydney on me like it was nothing. I plan on covering the map edge between Panama and the west coast with about four subs to mess with any reinforcements from there. I'll also set up about halfway between the States and Pearl, to avoid the coastal ASW groups.

On the first game, I was ranging far and wide with AMCs, hoping to catch convoys, but they always seemed to attract a cruiser TF. I'll probably use them more for escort work this time.

I'll need to think about further conquests after DEI and Port Moresby. Darwin is a good candidate, if only to neutralize that port as a sub base. I could also nail any ARDs fleeing the DEI. From there, I could keep a heavy ASW presence around the Horn Island area, as well as mess with his northern bases. Perth is also a potential goal for the same reasons, but supply to there will be a chore, and the railroads will let him move stuff that ways quickly.

My other fight with Cannonfodder has showed me plenty of things I can work with. Suva and Pago Pago are on the late '42 plan, also. Christmas Island may be worth a push, if I want to work gradually to the east. That would make supply runs from Pearl pretty tough. It would be a good jumping off point for a Hawaiian invasion, as Midway is useless for that.

I'll probably try to grab Burma, once I can free up troops. The whole Malay peninsula pretty much neuters any British options in the war. With all the withdrawals they go through, the RN isn't really very reliable. Their carriers are weak, too.

I am mostly thinking out loud at this point. My other game has been teaching me the value of having several mutually supporting bases near each other, so I want to work with a good web of bases as I expand. I just hope the base support can keep up with the demand.

This game will probably move pretty quickly. We'll average two a day on weekdays. We've flipped up to five a day on the weekend. Being in the same timezone helps. Steve and I were only going a few months, and we were up to July '42 in no time. I hadn't realized it was already May when I took Soerabaja.

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RE: Back to Basics. Mundy (J) vs AW1Steve (A) - 8/2/2015 2:01:04 PM   
KenchiSulla


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quote:

ORIGINAL: Mundy

On the first game, I was ranging far and wide with AMCs, hoping to catch convoys, but they always seemed to attract a cruiser TF. I'll probably use them more for escort work this time.



Your AMCs are very valuable as assault transports. The Japanese do not have a lot of efficient troop lifting ships (The LSDs being the only pure amphib ships) and the AMCs unload about 600 capacity per phase. A lot better then a regular xAP!

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"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

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RE: Back to Basics. Mundy (J) vs AW1Steve (A) - 8/2/2015 2:10:18 PM   
KenchiSulla


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quote:

ORIGINAL: Mundy

I'm sorta a purist of using what the Japanese really had, and don't want the extra goodies that Scen 2 or the Ironman variant would give me. Sorta funny how Bill mentioned that IronBabes wasn't meant for a human player (you hear that Cannonfodder!!!)


O, when I play as the allies I'll play the same scenario, no problem :P

http://www.matrixgames.com/forums/tm.asp?m=3453545&mpage=6

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AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

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RE: Back to Basics. Mundy (J) vs AW1Steve (A) - 8/3/2015 12:45:50 PM   
Mundy


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From: Neenah
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quote:

ORIGINAL: Cannonfodder
Your AMCs are very valuable as assault transports. The Japanese do not have a lot of efficient troop lifting ships (The LSDs being the only pure amphib ships) and the AMCs unload about 600 capacity per phase. A lot better then a regular xAP!


Thanks for that. I'm definitely reigning them in this time. As it was, they were experts at finding allied cruisers.

I figure, with almost all Japanese transports being the "X" type, I'll need lots more transports than normal to keep the unload rates up. No minimal ship TFs allowed. I think there's only one LSD at start with one coming in some months later.

The game's moving a bit slowly to begin with. I think Steve's putting a lot into this last turn. Instead of one big mega-plotting session, I've been working on a different part of the map each turn, spreading the planning out over time. A lot of my time is spent arranging to get troops out of Formosa, Pescadores, Vietnam and Thailand.

I'll post some results later. I had a mediocre Pearl harbor attack, probably heavily damaging four battleships and beating up the airfields. He had a CAP up Dec 7, but I blew through them fairly easily. I'm trying to be careful in the Philippines, as every game I've seen will have one raid run without escorts into CAP there. It makes world beaters out of P-35s and P-26s. Troops will be landing at Mersing next turn, with CARDIV 1 parked a hex away. All of his Malay raids against ships got mauled by CAP as it was.

Ryujo took her one shot at a port in Mindanao, damaging an xAKL. I'm putting her on antiship to catch fleeing ships from Manila.

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RE: Back to Basics. Mundy (J) vs AW1Steve (A) - 8/3/2015 4:16:59 PM   
KenchiSulla


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The trick to avoiding these CAP traps is sweeping. Always keep the sweep up while still making sure you have sufficient escorts!

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AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

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RE: Back to Basics. Mundy (J) vs AW1Steve (A) - 8/6/2015 9:19:17 PM   
Mundy


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From: Neenah
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11 December 1941

Time to catch up.

Here's how Pearl went.

quote:

Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Clear sky

Raid detected at 92 NM, estimated altitude 15,000 feet.
Estimated time to target is 30 minutes

Japanese aircraft
A6M2 Zero x 38
B5N2 Kate x 90
D3A1 Val x 84

Allied aircraft
P-36A Mohawk x 4
P-40B Warhawk x 8
F4F-3 Wildcat x 3

Japanese aircraft losses
A6M2 Zero: 1 destroyed
B5N2 Kate: 1 destroyed, 2 damaged
B5N2 Kate: 1 destroyed by flak
D3A1 Val: 1 destroyed, 9 damaged
D3A1 Val: 1 destroyed by flak

Allied aircraft losses
P-36A Mohawk: 4 damaged
P-36A Mohawk: 2 destroyed on ground
P-40B Warhawk: 2 destroyed, 6 damaged
P-40B Warhawk: 5 destroyed on ground
F4F-3 Wildcat: 1 destroyed
SBD-1 Dauntless: 3 destroyed on ground
B-18A Bolo: 6 destroyed on ground
A-20A Havoc: 2 destroyed on ground

Allied Ships
CA San Francisco, Bomb hits 1, Torpedo hits 1, on fire
BB West Virginia, Bomb hits 2
BB Pennsylvania, Bomb hits 2, Torpedo hits 2, on fire
BB Oklahoma, Bomb hits 2
CA New Orleans, Bomb hits 1, Torpedo hits 1
BB Tennessee, Bomb hits 4, Torpedo hits 1, on fire
BB Maryland, Bomb hits 4, on fire
BB Nevada, Bomb hits 3, Torpedo hits 1, on fire
DD Conyngham, Torpedo hits 1, on fire, heavy damage
BB Arizona, Bomb hits 1

Allied ground losses:
9 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 44
Airbase supply hits 1
Runway hits 79
Port hits 6

Aircraft Attacking:
4 x A6M2 Zero sweeping at 15000 feet
5 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
18 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
4 x A6M2 Zero sweeping at 15000 feet
8 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
17 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 18in Type 91 Torpedo
14 x D3A1 Val releasing from 1000'
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 9000 feet
Airfield Attack: 2 x 250 kg GP Bomb
14 x D3A1 Val releasing from 1000'
Airfield Attack: 1 x 250 kg GP Bomb
25 x B5N2 Kate bombing from 9000 feet
Airfield Attack: 2 x 250 kg GP Bomb
12 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
9 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
10 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
6 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb

CAP engaged:
VMF-211 with F4F-3 Wildcat (0 airborne, 2 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 12000.
Time for all group planes to reach interception is 87 minutes
1 planes vectored on to bombers
18th PG/44th PS with P-40B Warhawk (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 12 minutes
15th PG/45th PS with P-36A Mohawk (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 23 minutes
15th PG/46th PS with P-36A Mohawk (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 28 minutes
2 planes vectored on to bombers
15th PG/47th PS with P-40B Warhawk (0 airborne, 2 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 15000.
Time for all group planes to reach interception is 89 minutes
1 planes vectored on to bombers
18th PG/73rd PS with P-40B Warhawk (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 5 minutes
18th PG/78th PS with P-40B Warhawk (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Raid is overhead


Landings at Mersing started on Dec 8, covered by CARDIV 1. Mostly went okay.

I dealt with this little surprise on the 9th. It brought back flashbacks of my other game.

quote:

Night Time Surface Combat, near Tioman Island at 51,83, Range 11,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
E7K2 Alf: 1 destroyed

Japanese Ships
CV Kaga, Shell hits 1
CV Akagi
CA Chokai
CL Abukuma, Shell hits 7, and is sunk
DD Kagero
DD Isokaze
DD Shiranui
DD Kasumi
DD Sagiri
DD Sazanami
DD Ushio, Shell hits 1, on fire

Allied Ships
BB Prince of Wales, Shell hits 2
BC Repulse
CL Danae, Shell hits 2, on fire
CL Mauritius, Shell hits 1, Torpedo hits 2, on fire, heavy damage
DD Electra, Shell hits 3, Torpedo hits 1, on fire, heavy damage
DD Express
DD Jupiter, Shell hits 1


Maximum visibility in Partly Cloudy Conditions and 67% moonlight: 11,000 yards
Range closes to 16,000 yards...
Range closes to 11,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 11,000 yards
CONTACT: Allied lookouts spot Japanese task force at 11,000 yards
Collinson, A.C. crosses the 'T'
CL Abukuma engages CL Mauritius at 11,000 yards
BB Prince of Wales engages CL Abukuma at 11,000 yards
BB Prince of Wales engages DD Ushio at 11,000 yards
BB Prince of Wales engages DD Sazanami at 11,000 yards
DD Sagiri engages CL Mauritius at 11,000 yards
CL Mauritius engages DD Shiranui at 11,000 yards
Range closes to 6,000 yards
BB Prince of Wales engages CV Kaga at 6,000 yards
CL Mauritius engages CL Abukuma at 6,000 yards
Magazine explodes on CL Abukuma
CL Abukuma sunk by BB Prince of Wales at 6,000 yards
DD Ushio engages DD Jupiter at 6,000 yards
DD Sazanami engages BB Prince of Wales at 6,000 yards
DD Electra engages DD Ushio at 6,000 yards
DD Kasumi engages DD Jupiter at 6,000 yards
DD Shiranui engages DD Electra at 6,000 yards
DD Isokaze engages DD Jupiter at 6,000 yards
DD Jupiter engages DD Kagero at 6,000 yards
Range closes to 4,000 yards
DD Electra engages CV Akagi at 4,000 yards
DD Jupiter engages CV Kaga at 4,000 yards
CL Mauritius engages DD Sazanami at 4,000 yards
CL Danae engages DD Ushio at 4,000 yards
DD Ushio engages DD Jupiter at 4,000 yards
DD Ushio engages DD Express at 4,000 yards
DD Sagiri engages DD Electra at 4,000 yards
DD Shiranui engages DD Electra at 4,000 yards
DD Jupiter engages CV Akagi at 4,000 yards
DD Jupiter engages CV Kaga at 4,000 yards
CA Chokai engages CL Danae at 4,000 yards
CL Danae engages CV Kaga at 4,000 yards
DD Jupiter engages DD Sagiri at 4,000 yards
DD Isokaze engages DD Express at 4,000 yards
DD Electra engages DD Kasumi at 4,000 yards
DD Shiranui engages DD Electra at 4,000 yards
DD Isokaze engages DD Electra at 4,000 yards
DD Kagero engages DD Electra at 4,000 yards
Range increases to 11,000 yards
BB Prince of Wales engages CV Akagi at 11,000 yards
BC Repulse engages CA Chokai at 11,000 yards
CL Mauritius engages CA Chokai at 11,000 yards
DD Electra sunk by DD Ushio at 11,000 yards
DD Shiranui engages DD Jupiter at 11,000 yards
DD Express engages DD Shiranui at 11,000 yards
Japanese Task Force Manages to Escape
Task forces break off...


---------------------------------------------

Day Time Surface Combat, near Tioman Island at 51,83, Range 25,000 Yards

Japanese Ships
CA Mogami
CA Mikuma, Shell hits 1
CA Suzuya, Shell hits 2
CA Kumano
DD Maikaze
DD Nowaki
DD Arashi, Shell hits 2, on fire
DD Hagikaze

Allied Ships
CL Danae, Shell hits 9, Torpedo hits 1, and is sunk
DD Jupiter, Shell hits 28, and is sunk

Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 25,000 yards
CONTACT: Allied lookouts spot Japanese task force at 25,000 yards
CA Kumano engages DD Jupiter at 25,000 yards
Range closes to 24,000 yards
CA Suzuya engages CL Danae at 24,000 yards
CA Mogami engages CL Danae at 24,000 yards
Range closes to 23,000 yards
CA Kumano engages CL Danae at 23,000 yards
CA Kumano engages DD Jupiter at 23,000 yards
Range closes to 19,000 yards
CL Danae engages CA Kumano at 19,000 yards
CA Kumano engages DD Jupiter at 19,000 yards
CA Mikuma engages CL Danae at 19,000 yards
CA Mogami engages CL Danae at 19,000 yards
CL Danae engages DD Hagikaze at 19,000 yards
DD Arashi engages DD Jupiter at 19,000 yards
DD Jupiter engages DD Maikaze at 19,000 yards
Range closes to 15,000 yards
CA Kumano engages CL Danae at 15,000 yards
CA Suzuya engages DD Jupiter at 15,000 yards
CA Mikuma engages CL Danae at 15,000 yards
DD Hagikaze engages DD Jupiter at 15,000 yards
DD Arashi engages DD Jupiter at 15,000 yards
DD Jupiter engages DD Maikaze at 15,000 yards
Range closes to 13,000 yards
CA Kumano engages CL Danae at 13,000 yards
CL Danae engages CA Suzuya at 13,000 yards
CL Danae engages CA Mikuma at 13,000 yards
DD Arashi engages DD Jupiter at 13,000 yards
Range closes to 10,000 yards
CL Danae engages CA Kumano at 10,000 yards
CA Suzuya engages DD Jupiter at 10,000 yards
DD Jupiter engages DD Hagikaze at 10,000 yards
DD Arashi engages CL Danae at 10,000 yards
DD Nowaki engages DD Jupiter at 10,000 yards
DD Jupiter engages DD Maikaze at 10,000 yards
Range closes to 7,000 yards
CA Kumano engages CL Danae at 7,000 yards
CA Suzuya engages CL Danae at 7,000 yards
CA Mikuma engages CL Danae at 7,000 yards
CL Danae sunk by CA Mogami at 7,000 yards
DD Nowaki engages DD Jupiter at 7,000 yards
DD Jupiter engages DD Maikaze at 7,000 yards
Range increases to 8,000 yards
CA Kumano engages DD Jupiter at 8,000 yards
CA Mogami engages DD Jupiter at 8,000 yards
DD Hagikaze engages DD Jupiter at 8,000 yards
DD Jupiter engages DD Nowaki at 8,000 yards
DD Jupiter engages DD Maikaze at 8,000 yards
Range increases to 13,000 yards
CA Kumano engages DD Jupiter at 13,000 yards
CA Suzuya engages DD Jupiter at 13,000 yards
CA Mogami engages DD Jupiter at 13,000 yards
DD Jupiter engages DD Nowaki at 13,000 yards
DD Maikaze engages DD Jupiter at 13,000 yards
DD Hagikaze engages DD Jupiter at 13,000 yards
Range closes to 12,000 yards
CA Suzuya engages DD Jupiter at 12,000 yards
DD Nowaki engages DD Jupiter at 12,000 yards
Range closes to 11,000 yards
DD Maikaze engages DD Jupiter at 11,000 yards
DD Nowaki engages DD Jupiter at 11,000 yards
Range increases to 15,000 yards
DD Hagikaze engages DD Jupiter at 15,000 yards
CA Suzuya engages DD Jupiter at 15,000 yards
DD Maikaze engages DD Jupiter at 15,000 yards
Range increases to 20,000 yards
DD Arashi engages DD Jupiter at 20,000 yards
Range increases to 25,000 yards
DD Jupiter sunk by CA Kumano at 25,000 yards
Combat ends with last Allied ship sunk...


Despite Kaga's hit, she suffered next to no damage. I paid them back on the 10th, knowing that's where Steve would hole up. Kates were dropping the converted naval shells, which hit both the BB and the CC.

quote:

Morning Air attack on Singapore , at 50,84

Weather in hex: Overcast

Raid spotted at 47 NM, estimated altitude 28,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M2 Zero x 18

Allied aircraft
Buffalo I x 18

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
Buffalo I: 6 destroyed

Aircraft Attacking:
13 x A6M2 Zero sweeping at 25000 feet *

CAP engaged:
No.21 Sqn RAAF with Buffalo I (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Raid is overhead
No.243 Sqn RAF with Buffalo I (0 airborne, 2 on standby, 0 scrambling)
2 plane(s) intercepting now.
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 3 minutes
No.453 Sqn RAF with Buffalo I (3 airborne, 6 on standby, 0 scrambling)
9 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead
No.488 Sqn RAF with Buffalo I (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Time for all group planes to reach interception is 5 minutes



---------------------------------------------

Morning Air attack on Singapore , at 50,84

Weather in hex: Overcast

Raid detected at 39 NM, estimated altitude 12,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M2 Zero x 22
B5N2 Kate x 48
D3A1 Val x 44

Allied aircraft
Buffalo I x 4

Japanese aircraft losses
B5N2 Kate: 1 damaged
D3A1 Val: 11 damaged
D3A1 Val: 6 destroyed by flak

Allied aircraft losses
Buffalo I: 1 destroyed

Allied Ships
BB Prince of Wales, Bomb hits 7, on fire
BC Repulse, Bomb hits 4, on fire
AMC Manoora, Bomb hits 1, on fire
DD Vendetta, Bomb hits 1, on fire, heavy damage

Allied ground losses:
9 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Port hits 5
Port fuel hits 1

Aircraft Attacking:
4 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
21 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
2 x D3A1 Val releasing from 3000'
City Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
8 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
2 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
3 x D3A1 Val releasing from 2000'
City Attack: 1 x 250 kg GP Bomb
6 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
8 x D3A1 Val releasing from 1000'
City Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb

CAP engaged:
No.21 Sqn RAAF with Buffalo I (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters to 18000.
Raid is overhead
No.243 Sqn RAF with Buffalo I (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters to 21000.
Raid is overhead
No.453 Sqn RAF with Buffalo I (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 21000.
Time for all group planes to reach interception is 9 minutes


Lots of little landings going on. Much of these were defaults, but I've tweaked some of them -- mainly on Luzon, to get closer to Manila. I have no recollection of how I got stuff organized the first try, so it feels like I'm starting from scratch. Some other stray Pacific landings, I've re-routed to Rabaul. That'll probably go like last time where I drive them into the jungle and forget about them. Lots of little bases like Chi-Chi Jima and the like start at a minimalist value of supply, so I'll be busy feeding them from Japan. Yokohama's supply has dropped quite a bit from start. I didn't mess too much with air production, building probably a grand total of 20 factories, split between multiple types. I'm also trying to gather up all my busted up LCUs. Once I get my head on straight, I'll be sending all my xAKLs in Japan to forward bases.

I'm a bit burned out from work, so I kinda ran this last turn through quickly. When I'm in a better frame of mind, I'll clean up things top to bottom. I need to adjust my land based bomber strikes a bit.

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Post #: 19
The Fight...Take II - 2/13/2016 12:18:10 AM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
Some months back, we restarted our game. I ran roughshod over his carriers S of Port Moresby. I didn't mind, as I was destroying the Japanese economy while doing it.

Second time around.

Here's China so far. We're pretty much stalemated along the railway at this point. The guys probably have a third of a million troops at Changsha. Hengyang is at about 50,000, but I have nowhere near that many troops to the south of there. I now have a giant hoard of troops from Ichang and Hankow making the roundabout march to Ankang, in the north. It's pretty roundabout, but if I take that city, maybe I can march on Chungking, messing the map up. I have several tens of thousands of troops on the march, along with 5 armored units.





On Sumatra, I have the lower two thirds of the Island, with troops approaching Tandjoengbalai from the SW. They had a lot of shipping activity at Sabang on the north tip, with my Netties going after them a bit. I'm not sure if it was reinforcement or evacuation. I've been shipping fuel out of Palembang, as most of my tankers are based there. Unfortunately its crappy port caps what I can do at once.

On Java, I've been driving his survivors from Soerabaja northwards up the island. After the last battle at Bandoeng, they ran into the mountains to the west of there. My guys are going in at the rate of 2-3 miles per day. If I could simply trap them, this would be over. Some troops from Soerabaja are roving about in transports grabbing the numerous island bases in the territory. I'm getting south enough where medium bombers on Timor are starting to interfere. I'm probably going to pull CARDIV 5 over from Rabaul to cover these and the eventual invasion of Timor. Lots of troops are on Java yet, and I've been shipping lots to Rabaul.

I had an invasion of Port Moresby underway, but they had reinforced that base pretty good and I had to evacuate. Shortly afterward, I grabbed Lunga and it's s-l-o-w-l-y building up. Port and airfield are still at level 1.

In the Philippines, pretty much everything is taken except for a very few outlying areas. On Mindanao, their troops are bunched up at Dumanquilas. I'm content with that for now, since they can't really do anything. Hopefully they'll just starve to death.

Plans right now are to head to Luganville and from there, Noumea. Just waiting for prep now. The amphib bonus is probably gone, so I have to take more care in this.

I never did take Wake. I doubt he can do too much, since the Philippines. I know SB2Us with tanks could make the flight from there. It'll keep for now.

I truly respect how the dedicated JFBs can run their operations. I feel like I have to steal troops from somewhere else to get them where I want them. I tend to get through a turn in about 15 minutes, as everything seems to be in transit. I have no clue how they can pounce on Burma right away like they usually do. I can't even contemplate moving that ways now. The whole OOB is alien to me, so I'm still trying to wrap my head around my available forces.

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Post #: 20
RE: The Fight...Take II - 2/13/2016 3:57:58 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
Didn't realize I started this thread on the second go.

I'll try to keep this one going better. AARs seem to take more time than the game itself.

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Post #: 21
RE: The Fight...Take II - 2/13/2016 4:14:08 PM   
Crackaces


Posts: 3858
Joined: 7/9/2011
Status: offline
quote:

This is actually our second go at this scenario. We're doing Scen 1.
I'm sorta a purist of using what the Japanese really had, and don't want the extra goodies that Scen 2 or the Ironman variant would give me.
Sorta funny how Bill mentioned that IronBabes wasn't meant for a human player (you hear that Cannonfodder!!!)


A late reply .. but now that the flak has been upgraded (an advantage of Babes scenarios) and other Babes improvements
It is my opinion the stock scenarios offer a much better game overall due to the Supply from refining. Yes, you can shoot or eat petroleum,
but that 10% of available supplies from remote locations with refineries in my opinion changes the game. I believe it is factor
why In the Babes scenarios the IJ reach a critical supply level in the DEI.

I understand the risk of a Fortress Palembang .. but insidiously the reduction of supply at refinery locations introduces a different problem.
For the Allies Supplies from off map refineries to Karachi ..as an example ..

For those that are Myers Briggs "Sensors" -- abstract self supply producing factories at this refinery locations

Good Luck Mundy!

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Post #: 22
RE: The Fight...Take II - 2/13/2016 4:30:09 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
I've never been able to pull off a Fortress Palembang. KenchiSulla pretty much ran me over before it could gel.

This particular game is stock Scenario 1. I didn't want 2, as I'm a history purist nut and wanted to use what the Japanese really had.

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Post #: 23
RE: The Fight...Take II - 2/13/2016 10:11:11 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
Some of my setup.

Airplane Production:





I'm trying to phase out all the sh***y little single engine bombers as soon as possible. I've been making probably only a few factory builds per month right now.

Here's the supply situation:



Japan's low-ish, but nowhere near as bad as the first time around. I'm probably overstocked at Rabaul, but it can support future conquests. Fuel from Palembang and resources from Port Arthur and Hokkaido are going to the Home Islands as fast as I can ship them. Nothing seems to load quickly for them.

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Post #: 24
RE: The Fight...Take II - 2/13/2016 10:22:22 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Tokyo supply at only 60K would be scary for me...did you move the command HQ?

Watch out for spoilage....your JFB now, can't let supplies spoil.

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Post #: 25
RE: The Fight...Take II - 2/15/2016 1:41:08 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
There's an army level HQ sitting there now. I'm pulling another from further west to put in Yokohama to see if that helps. I'm using Yokohama as my prime shipping port, as it's usually decently stocked with supply and a large shipyard is already there to fix ships. The lack of shipyard is why I'm not using Tokyo for this.

I shipped about 50k of supply out of there recently and it came back to this current level fairly quickly, so it may not be as bad as it looks. Moving in resources seems to have made a difference, too. I'm not messing with the airplane factories much right now, having done a bunch before. About once a month, I may make a small adjustment, but I'm fairly happy with my setup now. Some of the single engine bombers in China will need to get shipped somewhere with 20k+ supply so I can flip them to the better twin engine bombers. I know, that I think Mike Solli's guide recommends R&D factories to be set to 20, but I'm favoring 10 at this point. Factories need to be fully repaired to start any research, and I feel 10 is easier and quicker to get this going. I know it's less R&D point when fully operational, but the extra time for the smaller setup may make that up. I should ask KenchiSulla how he goes about this as advanced aircraft seemed to come out very quickly in that game.

I've been getting plenty of Naval Guard units, which I've sent most of to China. I'm dealing with LOTS of guerilla activity in the cities there. Garrison requirements are rather burdensome. A few more went to the Philippines to calm the natives there in places like Cebu.

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Post #: 26
RE: The Fight...Take II - 2/21/2016 3:03:42 AM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
1 June 1942

Inching along.

I grabbed Luganville and am now getting base troops over.

Further west, I'm unloading base forces at Taberfane, so I can better isolate Timor.

I keep getting audio about carriers being sighted, but don't see anything on the map.

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Post #: 27
RE: The Fight...Take II - 2/22/2016 11:15:08 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
03 June 1942
I parked the four carriers of KB about two hexes from Suva and got a reception.

quote:

Morning Air attack on TF, near Nadi at 129,160

Weather in hex: Light cloud

Raid detected at 24 NM, estimated altitude 6,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero x 36

Allied aircraft
B-26 Marauder x 2
P-38E Lightning x 16

No Japanese losses

Allied aircraft losses
B-26 Marauder: 2 damaged
P-38E Lightning: 4 destroyed

Japanese Ships
CV Akagi

Aircraft Attacking:
2 x B-26 Marauder bombing from 1000 feet *
Naval Attack: 1 x 500 lb SAP Bomb

CAP engaged:
Akagi-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 2000 and 32810.
Time for all group planes to reach interception is 16 minutes
4 planes vectored on to bombers
Kaga-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 6000 and 10000.
Time for all group planes to reach interception is 7 minutes
Soryu-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 1000 and 32810.
Time for all group planes to reach interception is 16 minutes
Hiryu-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 3000.
Time for all group planes to reach interception is 5 minutes



---------------------------------------------

Afternoon Air attack on TF, near Nadi at 129,160

Weather in hex: Thunderstorms

Raid detected at 7 NM, estimated altitude 5,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M2 Zero x 36

Allied aircraft
Vincent I x 3

No Japanese losses

Allied aircraft losses
Vincent I: 2 destroyed

CAP engaged:
Akagi-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 6000 and 32810.
Time for all group planes to reach interception is 15 minutes
Kaga-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000
Time for all group planes to reach interception is 6 minutes
Soryu-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 2000 and 6000.
Time for all group planes to reach interception is 5 minutes
Hiryu-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 1000 and 3000.
Time for all group planes to reach interception is 4 minutes



---------------------------------------------

Afternoon Air attack on TF, near Nadi at 129,160

Weather in hex: Thunderstorms

Raid detected at 40 NM, estimated altitude 6,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
A6M2 Zero x 36

Allied aircraft
B-17E Fortress x 1
P-40E Warhawk x 3

No Japanese losses

Allied aircraft losses
B-17E Fortress: 1 damaged
P-40E Warhawk: 1 destroyed

Japanese Ships
CV Hiryu

Aircraft Attacking:
1 x B-17E Fortress bombing from 1000 feet *
Naval Attack: 2 x 500 lb SAP Bomb

CAP engaged:
Akagi-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 2000 and 32810.
Time for all group planes to reach interception is 15 minutes
4 planes vectored on to bombers
Kaga-1 with A6M2 Zero (7 airborne, 2 on standby, 0 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 3000 and 10000.
Time for all group planes to reach interception is 4 minutes
5 planes vectored on to bombers
Soryu-1 with A6M2 Zero (3 airborne, 2 on standby, 0 scrambling)
3 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 1000 and 2000.
Time for all group planes to reach interception is 14 minutes
6 planes vectored on to bombers
Hiryu-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 1000.
Time for all group planes to reach interception is 3 minutes


I'm pulling them back towards Noumea. I see the boys have been working feverishly to flip squadrons over to Lightnings.

Just so nobody thinks I'm being frivolous with my use of KB, last turn I've kicked off an invasion force bound for Noumea. I've been moving like molasses as it is, so I'm making a quickish push to the southeast. Rabaul, right now is my supply juggernaut of supply storage for the whole empire, so I'll be using her freely. Suva will be on the short list after this. Yamato just arrived at Rabaul and will go with the invaders.

< Message edited by Mundy -- 9/1/2016 8:50:54 PM >


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Post #: 28
RE: The Fight...Take II - 9/1/2016 9:20:16 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
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I suppose since Steve and Onime are gong to drag my name through the mud I'll have to describe my end.

We're at 02 January 1943 at this point.

I'll preface everything right now by saying that playing the Japanese does not come naturally to me. Once I took Luzon and Singapore, I've struggled to keep the expansion going. There seems to be a lot of inertia behind the Japanese armies, and I just couldn't keep things moving quickly enough. I did eventually grab all the DEI. Things started to fall apart after my abortive invasions of Port Moresby and Noumea. I had also landed troops at Luganville.

I managed to get my forces out of Moresby and evacuated back to Rabaul. No such luck at Noumea, where I took serious naval losses having to abandon my troops there. The troops at Luganville are under daily bombardment by medium bombers, though I can squeak an occasional fast transport group in. Rabaul is sitting good with lots of troops and over 200k in supply I have a decent force holding Lunga too, but everything's been a standoff in the area for a while.

China utterly fell apart on me. I hold a line running from Shaohing, two hexes SW of Shanghai running NW past Sinyang. He controls everything east of there, including the coast.

Akagi, Kaga, Soryu, and Shokaku are down. Most of the others are beat up, needing yard time. They ran into trouble north of Sumatra, where even the most primitive RAF aircraft got regular hits on all of them. It's so bad, that P-40s and Hurricanes are easily dealing with my Tojo squadrons.

Supply in Japan is good, unlike our first run through this game. I've been hauling resources fairly regularly from Hokkaido and Port Arthur, and that seems to have made a real difference from before. I've actually got a good grip on aircraft production and am producing plentiful amounts of A6M3as, Tojos, Nicks, Betties and naval bombers. Tonys will start rolling out next month, and I have 22 factories in place with more building.

My real problem seems to be not enough land units, particularly infantry. I mean big infantry divisions. I can't buy many out of Manchuria fast enough, and they're only trickling out of Japan.

Lately, I've been assuming the worst, and building up the Marianas as fast as I can. I want more troops in Luzon, too. The Philippines and Java are very lightly held. Steve and Onime have a buttload of troops in northern Sumatra, and I figure it's only a matter of time before they push them south. Not much is in Palembang. I do have 1800 AV in the hex NW of Langsa.

He had troops enter Hangchow, but they turned back, and I have an actual bombing campaign working on them. I can't find enough air to send to China, and having a bunch of perma-restricted units doesn't help. The RAF is rather strong in China, too.

What a mess. This one makes my Allied game look like a rousing success.

No real offensives yet on their side. They've been sitting the better part of a year, aside from slow encroachment in China.

I've been tempted to give up, but I've wound up enjoying playing these two guys too much. I figure, let them have their fun.

< Message edited by Mundy -- 9/3/2016 1:15:19 AM >


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Post #: 29
RE: The Fight...Take II - 9/2/2016 8:05:52 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
quote:

ORIGINAL: Mundy
We're at 02 January 1945 at this point.

Do you mean January 1943?

(in reply to Mundy)
Post #: 30
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