NefariousKoel
Posts: 2930
Joined: 7/23/2002 From: Murderous Missouri Scum Status: offline
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quote:
ORIGINAL: Der Zeitgeist It seems to work pretty well. One issue may be formation speed. In my test, I used a carrier doing 20 knots as my "formation", and a Perry class frigate in front of it working the ASW patrol zone. The frigate had a lot of trouble keeping up, it didn't really manage to drift at a slow speed, because the patrol zone moved "under" it and it had to race ahead to keep up again. It might work better with a longer patrol zone, so the patrolling ship stays in the zone for a longer time. I'll run some further tests next time, with a live submarine hunting the formation to test sonar performances. I also had such a problem running a SAG at the default Cruise speed, with some adjustments made to the formation stations. They were all running at 20kts IIRC, and the ones attempting to make their new stations were doing the same speed, so weren't getting there. Had to manually lower the speed slider down to about 15kts and that seemed to do the trick. The off-station vessels started doing 20kts while the ones in position were at 15. I suppose that since 15kts was still classified as "Cruise" speed, it was gtg. However, they must not go over the ordered preset speed (Cruise) to make their stations. In other words since 20kts is the maximum speed for the "Cruise" setting, the vessels trying to catch up aren't going to push their speed into Full or Flank speed territory. Which is fine - it's an extra way to make sure individual ships in your formation aren't putting it to the stops. But we'll have to manually lower the speed setting down to a specific number within the same preset range. I'd suggest maybe having the devs add a condition that reduces the formation's numeric speed value, within the same preset, until all stations have been reached but this could cause other issues such as your formations regularly slowing down when you don't want them to.
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