ernieschwitz
Posts: 3893
Joined: 9/15/2009 From: Denmark Status: offline
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A TO&E (Table of Organization & Equipment), lists what a unit can be composed of. You define this in the TO&E editor which is part of the games functions, if enabled. The editor should be somewhat intuitive, just keep in mind, there is a lot of clicking, and remember that a TO&E is specific to what troops people that are in it. This is important to note. A TO&E formation can be assigned to any unit, once made. If the unit is composed of troops that are not in the TO&E you have made, then these troops (or troops of a different people, but same subformation type), will be sent back to the HQ they are connected to. Conversly, troops that are in the TO&E formation will be sent to the unit, in steps of one HQ at a time. So if you have three HQs (Main, Area, Frontline), then the units will travel over two turns to get there (First Main-> Area, then Area -> Frontline). This may seem slow, but it also lessens the micromanagement. At least it makes you do the stuff needed to be done to set up the TO&E in one turn, from then on you can (mostly) sit back, and watch it work. Naturally this work isn't done without some sort of transport being available. While units do travel longer than they could normally (a mod can set how far, or short), they still need that transport. So trucks and trains are usually needed in the HQs that do the transporting, or it needs to be near the HQ it is going to transport to. The TO&E also lets you choose a symbol you want for units to have. The symbol is a two part NATO unit icon. The first part of the ICON is a unit type symbol (Infantry for instance would be a box with a cross in it from corner to corner), and a unit size symbol (xxx on the side of the unit would denote a corps, xx a division... etc.).. You will also be naming the units type (for instance riflemen) and each riflemen unit type will get numbered. (2nd unit you assign a TO&E for riflemen would be 2nd Riflemen)... and you can also choose to have this written on the upper portion of the Symbol for this unit, or the number for the unit. There are more things that can be tinkered with in game. For instance, the number of reinforcements the unit in question should take in pr. turn (in percentages). ... and much much more. I think that rounds out the TO&E ok. Of course I haven't shown you how to do anything with pictures. But hey, if I get the time I might. Sorry for there being no description of Tank Models (or Models, they could be models of anything basically) but I have yet to fiddle with them.
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