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Is Germany going to invade USA?

 
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Is Germany going to invade USA? - 1/24/2019 2:18:34 PM   
drleon

 

Posts: 16
Joined: 11/14/2018
Status: offline
I play on my own scenarios, created by myself.
And I created one where I let Axis to conquer all allies country excepting USA.
My point was to provoke Germany to invade USA through Atlantic and fight to the last man.
But even after Germany has defeated UK, Russia, North Africa etc. and got a military power and resources it do nothing to attack USA.
It is 1946 and Germany do nothing. Is that game so programmed that German is such passive and will let USA exist without an attempt to get across the Ocean and make an invasion?
Or maybe should I wait longer?
Post #: 1
RE: Is Germany going to invade USA? - 1/25/2019 5:33:47 AM   
Robert24


Posts: 176
Joined: 7/26/2013
Status: offline
Hi,
You'd have to add scripts. They are in the editor. The AI does a great job moving across the land, but it will need some direction in the form of scripts to tell it to invade the USA across the oceans. I imagine Amphibious, Transport and Fleet would be the main ones.
-Robert

(in reply to drleon)
Post #: 2
RE: Is Germany going to invade USA? - 1/25/2019 11:47:38 AM   
drleon

 

Posts: 16
Joined: 11/14/2018
Status: offline

quote:

ORIGINAL: Robert24

Hi,
You'd have to add scripts. They are in the editor. The AI does a great job moving across the land, but it will need some direction in the form of scripts to tell it to invade the USA across the oceans. I imagine Amphibious, Transport and Fleet would be the main ones.
-Robert


Thanks! Can You tell me how to do it? Which scripts? Where they are... etc

(in reply to Robert24)
Post #: 3
RE: Is Germany going to invade USA? - 1/26/2019 6:06:01 PM   
Robert24


Posts: 176
Joined: 7/26/2013
Status: offline
Hi
The script AI folder is at this path…
C:\ (the location on your computer where you have saved the game, or the default is Matrix Games\)
Strategic Command WWII - World at War\Campaigns\_1939 World at War\Scripts\AI
Open the file labeled amphibious.txt.
Create a script to invade the USA from subjugated England.
The instructions are at the top.
Here is an example:
; Germany prepares to attack USA:
; I assume all of the British isles have been invaded and conquered with Sir Churchill missing, but last seen blasting away at German paratroopers with his Tommy gun
{
#NAME= Germany Build Up Amphibious - USA
#POPUP=
#FLAG= 1
; the invasion attempt will repeat time and again
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#SIZE= 6,8
#BUILD_LENGTH= 2
#LENGTH= 10
#RANGE= 15
#LONG_RANGE= 1
; Boston
; Sorry Boston
#GOAL_POSITION= 24,50
#COASTAL_POSITION= 26,49
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Brussels
; 2nd Line - Berlin
; 3rd Line - Paris
; 4th Line - Brest
; 5th Line - Bordeaux
; 6th Line - Rome
; 7th Line - Bari
; 8th Line – Palermo
; 9th Line – London
; 10th Line – Manchester
; 11th Line - Glasgow
#FRIENDLY_POSITION= 87,39
#FRIENDLY_POSITION= 95,36
#FRIENDLY_POSITION= 84,43
#FRIENDLY_POSITION= 80,49
#FRIENDLY_POSITION= 75,43
#FRIENDLY_POSITION= 95,53
#FRIENDLY_POSITION= 99,54
#FRIENDLY_POSITION= 95,58
#FRIENDLY_POSITION= 81,37
#FRIENDLY_POSITION= 79,33
#FRIENDLY_POSITION= 77,79
; Set variable conditions:
; Really, all they need from the Italians is their Navy
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened AND
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 95,36 [1]
#TACTICAL_CONDITION= 95,53 [1]
#TACTICAL_CONDITION= 80,49 [1]
; Set dummy activate position (no units at position 0,0) as I assume you will have 8 or more German units placed in England at the start of the game
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

You will also need Transport and Fleet scripts, each found in the path above having their own .txt files:
- A Transport script to carry German units from continental Europe to England so any follow on Amphibious script has the units to execute.
- Another Transport script to reinforce the invasion troops the USA. A port will have to be conquered, that is why I selected Boston above.
- A Fleet script to protect the invasion and follow-on troop transports.
Good luck!



< Message edited by Robert24 -- 1/26/2019 6:13:36 PM >

(in reply to drleon)
Post #: 4
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