ElvisJJonesRambo
Posts: 1345
Joined: 2/6/2019 Status: offline
|
That's the beauty of this game. Of course any strategy can overplay a specific arena. Yes, the Axis (or the UK) can hold Africa if they go "all-in", but at what cost? Staying away from super extremes, the Germans can bring 1-HQ, 2-Panzers, 1-Tactical, 1-Fighter, and some support ground (Army, Corp or something else). What's the costs? 1) Units will need to reinforced (minimal after France/LC) 2) Units will need to have tech (minimal, will do anyways, takes a turn) 3) Operand to ports (HQ, 2-Panzers, Air (unless they fly for 4+ turns) + whatever would be ~40 + ~70 + ~60 + ~40 = call it 200) 4) Will need transports for ground = call it 150 Now, if the Brits are playing standard, they will figure out what you've brought. Brits can slow roll you. Let Nazis come in, and BAM! Counter-strike with massive reinforcements and the entire RN! Brits can play standard defense, and slowly lose, but not take an ass-kicking and withdraw at the end. The game won't be won/loss unless either side does something really stupid....like a misclick, curiosity scouting, or move into an out of supply state. The Naval battle will be like UFC fight if it goes psycho. Germans can screw up and get trapped in Africa too. Even if you win, that's 2-Panzers outta what 7 in the force pool? The sure thing for the Germans is to completely pound England. I'd rather level London, the ports, and put the fear of death into their minds. I really enjoy trashing the British. The cost is huge, a weak Barby, which means I stall about half way into Mother Russia. Then comes the Yanks with their dollar bill economy. But that's where it gets fun. Get stablize in Russia, and keep cracking Atlantic & Air War over England. Don't forget the Rockets. Either way, then comes the Japs........ Game anyone? Screw the AI, that's just for training.
_____________________________
Without Him, I could do nothing Without Him, I'd surely fail Without Him, I would be drifting Like a ship without a sail
|