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Depth Buffer and Reshade

 
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All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Depth Buffer and Reshade Page: [1]
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Depth Buffer and Reshade - 7/22/2019 7:38:47 AM   
Rivanking16

 

Posts: 1
Joined: 7/22/2019
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Hello, i was wondering if there will be a depth buffer in this game? It would allow the reshade post processing tool to use some cool cinematic after effects beyond initial graphics requirements, including Ray Tracing(this would make for epic night battles aye?) In any case, looking forward to the release whenever it be and to see the artistic impression from the game! To community for question thread, have you tried using Reshade on any other Slitherine games and examples?
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RE: Depth Buffer and Reshade - 7/23/2019 5:49:32 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Yes, there is a z-buffer involved in rendering. I haven't used Reshade and have no idea if it will work with TBF but it seems like it should in theory. :)

Steve

(in reply to Rivanking16)
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