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All Forums >> [Current Games From Matrix.] >> [World War II] >> Kursk - Battle at Prochorovka >> No pbem Page: [1]
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No pbem - 6/5/2019 3:31:23 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
So just Korsun has pbem? any plans to add pbem to this game. Another question, is there a manual to download anywhere to read up on the game?

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
Post #: 1
RE: No pbem - 6/7/2019 1:57:43 AM   
yobowargames

 

Posts: 331
Joined: 12/27/2017
Status: offline
Hi Budd

PBEM is not supported in Kursk. The main reason for this is the interaction between the sides during combat where both sides can add artillery support and thus change the odds of the combat. This interaction is not really supportable in a PBEM environment.

You should be able to find a manual to look at on the Steam page.

Lance

(in reply to budd)
Post #: 2
RE: No pbem - 6/7/2019 2:34:20 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Roger that, thanks for the reply.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to yobowargames)
Post #: 3
RE: No pbem - 8/4/2019 9:52:56 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline

quote:

ORIGINAL: yobowargames

Hi Budd

PBEM is not supported in Kursk. The main reason for this is the interaction between the sides during combat where both sides can add artillery support and thus change the odds of the combat. This interaction is not really supportable in a PBEM environment.

You should be able to find a manual to look at on the Steam page.

Lance


Really, no pbem ….. sorry to hear that

(in reply to yobowargames)
Post #: 4
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