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Question on database info - 8/2/2019 11:28:59 PM   
bladesinger79


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Back in the days (waaaaaaaaaay back) when Harpoon was the modern naval combat game of choice, most of their platform information came with a picture and a diagram of the weapons/mounts/sensors/misc positions along with firing archs for ships. My question is: how come CMANO does not do this? Just wondering, as I ran into a problem of how to position ships for firing, intercepting incoming missiles, etc. Also known as: optimizing firepower.

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RE: Question on database info - 8/2/2019 11:50:41 PM   
Primarchx


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You can see weapon arcs by going to the Weapon panel and hitting the Show Arcs box for the mount in question to see the arcs show up around the ship icon on the map. As for pics of the platforms, they're out there and pretty easy to embed if you want them.

(in reply to bladesinger79)
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RE: Question on database info - 8/3/2019 1:00:23 PM   
CV60


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quote:

Back in the days (waaaaaaaaaay back) when Harpoon was the modern naval combat game of choice, most of their platform information came with a picture and a diagram of the weapons/mounts/sensors/misc positions along with firing archs for ships. My question is: how come CMANO does not do this? Just wondering, as I ran into a problem of how to position ships for firing, intercepting incoming missiles, etc. Also known as: optimizing firepower.


Attached is a screenshot of how to do it. 1) Click on the unit on the map; 2) Hit the "F8" key. You should get an display like the one below. Click on the weapon you are interested in, and a grey'd arc will appear showing the weapons arc. Below is an image of the ASROC launcher on a DDG-37 class ship. If you are intersted in getting images of the actual ships/weapon systems, such as that appears on the screenshot below, you can go to the Warfare sims webpage and download them there.





Attachment (1)

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RE: Question on database info - 8/15/2019 12:25:17 AM   
bladesinger79


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AHAAAAA!

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"No Sir, I don't think that's a good idea at all." -last words from unnamed NCO before falling into an enemy ambush.

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RE: Question on database info - 8/15/2019 12:54:17 AM   
MikeJ19


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Glad I checked out this thread - very interesting and helpful. As an army guy all this navy stuff is really new and there are many times that I'm not sure what I am doing. Reading these threads helps a lot!!!

Thanks,

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Mike

Retired Gunner

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@MikeJ19 - 8/15/2019 8:19:53 PM   
bladesinger79


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Infantry man here. I understood Harpoon quite easily, but CMANO has been a challenge.

If you are a treadhead like me, take a look into Steel Beasts Pro PE. It was a tank simulator called simply Steel Beasts back around 2000. A bunch of men used it as a training simulator for the military, then created a Personal Edition and commercialized it starting around 2004 or so. Like CMANO, it's as close to real life modern military combat without being in the military. The folks that play this like myself are usually former military, so it's a small niche.

GO ARMY! BEAT NAVY!!!

_____________________________

"No Sir, I don't think that's a good idea at all." -last words from unnamed NCO before falling into an enemy ambush.

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RE: @MikeJ19 - 8/15/2019 9:26:01 PM   
CV60


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quote:

Infantry man here. I understood Harpoon quite easily, but CMANO has been a challenge.


Just out of curiosity, is it the CMANO UI that is difficult, or is it the actual topic (naval subsurface/surface/air/EW warfare and/or how they interplay) that is the challenge? I'm wondering if it is something that possibly needs to be covered or better explained in a training scenario?

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RE: Question on database info - 8/15/2019 9:32:19 PM   
CV60


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quote:

Glad I checked out this thread - very interesting and helpful. As an army guy all this navy stuff is really new and there are many times that I'm not sure what I am doing. Reading these threads helps a lot!!!


There are a bunch of really helpful folks on theses webpages, so if you have questions, just ask. If you have the question, probably a lot of others are asking the same question.

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RE: @MikeJ19 - 8/16/2019 1:30:11 PM   
bladesinger79


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I think the instructions on gameplay are lacking. In the old days, a PC game had a manual that was over 200 pages long. It required a lot of reading time, but you knew everything one needed to know about the game. Not the case in these modern times.

Once you "get it", the going is good.

_____________________________

"No Sir, I don't think that's a good idea at all." -last words from unnamed NCO before falling into an enemy ambush.

(in reply to CV60)
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RE: @MikeJ19 - 8/16/2019 2:01:11 PM   
CV60


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quote:

I think the instructions on gameplay are lacking. In the old days, a PC game had a manual that was over 200 pages long. It required a lot of reading time, but you knew everything one needed to know about the game. Not the case in these modern times.

Once you "get it", the going is good.


That's a fair comment. Unfortunately, the manual was written in approximately 2013, using (mainly) the initial release version of the game. The game has been updated so much since then that the manual has fallen behind. There are some sites that have some good instructional materials. For example

https://wiki.baloogancampaign.com/index.php/Main_Page

may be of use.

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RE: @MikeJ19 - 8/16/2019 2:05:11 PM   
MikeJ19


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I agree with bladesinger79 a bit, the gameplay instructions could be better. For me, it is more that the tactics, techniques and procedures are so different. The learning curve with respect to weapon capabilities is very high, and they change with each era you play.

The folks on the forum are great and I have learned a ton from their suggestions and input.



_____________________________

Mike

Retired Gunner

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RE: @MikeJ19 - 8/16/2019 4:07:51 PM   
CV60


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Joined: 10/1/2012
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quote:

I agree with bladesinger79 a bit, the gameplay instructions could be better. For me, it is more that the tactics, techniques and procedures are so different. The learning curve with respect to weapon capabilities is very high, and they change with each era you play.

The folks on the forum are great and I have learned a ton from their suggestions and input.


IMHO, that the TTP are so difficult is a testament to the game designers and datebase experts. You are experiencing the same conceptual problems that naval and air commanders have had to struggle with since the 1960's. The revolution in military affairs that occurred since the early 1960's has dramatically changed warfare. Consider the difficulties the USAF/USN had in coping with the North Vietnamese AD/SAM network, the way that SSMs revolutionized naval surface warfare after the sinking of the INS Eilat in 1967, and how smart munitions, stealth, cyber, communications and EW have dramatically changed strike warfare since 1970. Integrating and/or countering these rapidly changing technologies and capabilities into a military operation remains a struggle in the real world. In a way, your struggles mirror those of planners and operators world-wide.

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