CV60
Posts: 992
Joined: 10/1/2012 Status: offline
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quote:
I agree with bladesinger79 a bit, the gameplay instructions could be better. For me, it is more that the tactics, techniques and procedures are so different. The learning curve with respect to weapon capabilities is very high, and they change with each era you play. The folks on the forum are great and I have learned a ton from their suggestions and input. IMHO, that the TTP are so difficult is a testament to the game designers and datebase experts. You are experiencing the same conceptual problems that naval and air commanders have had to struggle with since the 1960's. The revolution in military affairs that occurred since the early 1960's has dramatically changed warfare. Consider the difficulties the USAF/USN had in coping with the North Vietnamese AD/SAM network, the way that SSMs revolutionized naval surface warfare after the sinking of the INS Eilat in 1967, and how smart munitions, stealth, cyber, communications and EW have dramatically changed strike warfare since 1970. Integrating and/or countering these rapidly changing technologies and capabilities into a military operation remains a struggle in the real world. In a way, your struggles mirror those of planners and operators world-wide.
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