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Unhandled Exception when clicking on "Director Skills"

 
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Unhandled Exception when clicking on "Director Ski... - 6/7/2020 9:48:07 AM   
Ugrok

 

Posts: 16
Joined: 3/27/2009
Status: offline
Hi !

I always get an unhandled exception when clicking on "Director Skills" in the "Compare" Leader Tab, where you can compare skills between leaders.

EDIT : in fact, i get an unhandled exception no matter what i click on in the "compare" leader tab.
EDIT 2 : it seems to only happen when creating a new game. When i save before clicking, and then reload the game, clicking on those tabs work just fine.
EDIT 3 : well, no, ignore EDIT 2 : just happened again in my save game. Maybe it only happens when i get to the leader tab from the "MNG" tab. I'll check.
EDIT 4 : well, no, it seems random. When i reload my game i can click with no problem on the different button of the "compare" tab. But a few minutes later, unhandled exception...

I'll copy paste the message i get below :

quote:

Consultez la fin de ce message pour plus de détails sur l'appel du débogage
juste-à-temps (JIT) à la place de cette boîte de dialogue.

************** Texte de l'exception **************
System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.
à WindowsApplication1.EventRelatedClass.Helper_MakeLeaderCompareStringlist(StringListClass& str, Int32 curSubTab, Int32 charId, Boolean shortVersion, Int32 useEventNr, Int32 useEventNrPort, Int32 showCategory) dans G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_HardcodedScript.vb:ligne 1503
à WindowsApplication1.EventRelatedClass.Hardcoded_Gui_Char_Popup(Int32 feedback) dans G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_HardcodedScript.vb:ligne 1921
à WindowsApplication1.EventRelatedClass.ExecHardcodedScript(Int32 hardcodedScriptNr, Int32 feedback, Int32 dat3, Int32 dat4, String datastring) dans G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_HardcodedScript.vb:ligne 27
à WindowsApplication1.EventRelatedClass.DoExec(Int32 enr, Int32 t1, String val1, String val2, String val3, String val4, String datastring) dans G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:ligne 2750
à WindowsApplication1.EventRelatedClass.ExecuteExec(Int32 enr, Int32 linenr) dans G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:ligne 2365
à WindowsApplication1.EventRelatedClass.DoCheckSpecificEvent(Int32 enr, Int32 tv0, Int32 tv1, Int32 tv2, Int32 tv3, Int32 tv9, Int32 tv7, Int32 tv8, Int32 tv10, Boolean skipSettingTempVars) dans G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:ligne 526
à WindowsApplication1.UDSMessageWindowClass.HandleMouseClick(Int32 x, Int32 y, Int32 b) dans G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\NewWindows\Popups\UDSMessageWindowClass.vb:ligne 498
à WindowsApplication1.MessagePopUpScreenClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) dans G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\MessagePopUpScreenClass2.vb:ligne 183
à WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) dans G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:ligne 1367
à System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
à System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.Form.WndProc(Message& m)
à WindowsApplication1.ImmoveableForm.WndProc(Message& m) dans G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:ligne 67
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assemblys chargés **************
mscorlib
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4180.0 built by: NET48REL1LAST_B
CodeBase : file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
WindowsApplication1
Version de l'assembly : 1.0.7458.17592
Version Win32 : 1.0.7458.17592
CodeBase : file:///D:/Jeux/Shadow%20Empire/ShadowEmpire.exe
----------------------------------------
Microsoft.VisualBasic
Version de l'assembly : 10.0.0.0
Version Win32 : 14.8.3752.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4180.0 built by: NET48REL1LAST_B
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4150.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3752.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3752.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3752.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3752.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
irrKlang.NET4
Version de l'assembly : 1.0.6617.18847
Version Win32 :
CodeBase : file:///D:/Jeux/Shadow%20Empire/irrKlang.NET4.DLL
----------------------------------------
mscorlib.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3752.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
ICSharpCode.SharpZipLib
Version de l'assembly : 0.84.0.0
Version Win32 : 0.84.0.0
CodeBase : file:///D:/Jeux/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.3752.0 built by: NET48REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.

Par exemple :

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Lorsque le débogage juste-à-temps est activé, les exceptions non gérées
seront envoyées au débogueur JIT inscrit sur l'ordinateur
plutôt que d'être gérées par cette boîte de dialogue.


< Message edited by Ugrok -- 6/7/2020 9:58:42 AM >
Post #: 1
RE: Unhandled Exception when clicking on "Director... - 6/7/2020 10:38:24 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
This should be fixed in the Open Beta patch:
https://www.matrixgames.com/forums/tm.asp?m=4824133

Sorry for the inconvenience.

If you try out the patch and for some unforseen reason the crash is still there do please notify me.

best wishes,
Vic

< Message edited by Vic -- 6/7/2020 10:39:01 AM >


_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Ugrok)
Post #: 2
RE: Unhandled Exception when clicking on "Director... - 6/7/2020 11:56:28 AM   
Ugrok

 

Posts: 16
Joined: 3/27/2009
Status: offline
Hello !

It seems fixed in the open beta patch you linked ! No crash anymore.

Thank you very much, and thanks for the great great game !

(in reply to Vic)
Post #: 3
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