ITAKLinus
Posts: 630
Joined: 2/22/2018 From: Italy Status: offline
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I am in Dec-43. Scen01 stock game. Here my statistics (AS OF AUGUST 1943 - I'll post the Dec-1943 when I'm back home : I didn't realize the screenshot was from an old save ): To which I add: FUEL stock : 2,643,934 SUPPLIES stock : 3,932,982 If needed I have monthly economy checks from 07-DEC-1941 to March-1943 and daily checks from May-1943 to December-1943. All in excel. My enemy is very experienced but it's an extremely peculiar game. As rule of thumb, I don't move the CVs more than 15 days per-month and I stopped moving BB/CA/CL long time ago. They are all disbanded in Hiroshima/Kure. I add that, from my perspective, a poll regarding fuel/supplies availability is not really indicative. What I mean is that it is strongly dependent on the course of the match and, most notably, I do believe that there are four main factors: A) when the DEI-Onshu route gets closed [I take into account at 07/12/1941 that it will be totally closed by 01/06/1944 and I do plan accordingly] B) naval activities. If you steam around with the KB to sink some goddamn useless xAKs near New Zealand, you might get some satisfaction from the sinkings, but then don't be surprise if you finish the fuel in 1943. C) production levels. Some players have unreasonably high production levels during 1942, while I am a strong proponent of producing huge quantities of the "final" models. In other terms, many Frank-r in 1943 and few A6M2 in 1942. The problem created by this posture is quite evident: once your A6M2 & co are obsolete, you have to invest again in big factories for more modern planes. D) entity of land combats. It is usually wiser not to throw away supplies and troops in senseless land fights over senseless positions. I have seen so many pyrrhic victories! Japanese players boasting their great victories, which gave instead no strategic consequences other than a burden over the economy. On the same line, air warfare has to be carefully organised not to strain your economy. There are of course other factors, such as optimization of sea routes and so on, but I take them for granted. I do believe that any reasonable Japanese player will face very strong shortages in the late game (1945) and there are constraints over the amount of time that Japanese capital ships can spend at sea or the number of aircraft which can be produced. I am very lavish in my production, but I can afford it. It's why I wanted to intervene, maybe in an excessively harsh way, into the topic over BTS mod: "fantasy" stuff for Japan allows it to play in a very different way, without the limits that it has instead faced during the war. I do remember that I had the paradoxical question "with all these goodies, why would Japan go to war in first instance ?". A careful player can have well over 5-6M supplies and a good chunk of fuel in its warehouses in mid-1944 in a normal Scen01 setting. EDIT : I have no clue of the total amount of stuff in the home islands. I don't use the tracker since I find it "diseducative". In general, supplies are quite spread among various frontlines, but OIL/FUEL is mostly back in the home island (Palembang and Singers are kept quite low and there is a very big amount in the Philippines to be shipped back later in the game)
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< Message edited by ITAKLinus -- 6/14/2020 1:20:22 PM >
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Francesco
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