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Looking for an opponent, first MP game

 
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All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> Multiplayer Sessions >> Looking for an opponent, first MP game Page: [1]
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Looking for an opponent, first MP game - 5/11/2020 9:13:14 AM   
phenix_slith

 

Posts: 12
Joined: 5/11/2020
From: Italy
Status: offline
Completed a couple of games against the AI. Looking for an opponent, either side, I'd prefer playing the allies.
Post #: 1
RE: Looking for an opponent, first MP game - 5/11/2020 4:54:05 PM   
lord180

 

Posts: 1
Joined: 5/11/2020
Status: offline
Hey,

I would like to play against you. I prefer Axis side

(in reply to phenix_slith)
Post #: 2
RE: Looking for an opponent, first MP game - 5/11/2020 6:00:21 PM   
phenix_slith

 

Posts: 12
Joined: 5/11/2020
From: Italy
Status: offline
Great. I set up a game, pwd: wally

Cheers

(in reply to lord180)
Post #: 3
RE: Looking for an opponent, first MP game - 5/19/2020 2:21:26 PM   
phenix_slith

 

Posts: 12
Joined: 5/11/2020
From: Italy
Status: offline
This was my first MP game and I didn't know about the trick of getting all the French colonies for free just placing a unit close to Algiers when Paris falls. I could not find it in the manual, and I realized it only now by giving a look to the forum. By the way, imho it seems to be more bug exploitation than strategy.

However, I don't think it has any meaning to continue the game, I am sorry. You would have certainly won anyway but I was having fun and it was a nice game.

By the way, is there somewhere a list of tricks one should be aware of? In case I'd ever play another game, I'd like to avoid not rush to a hex in the middle of the Sahara to push the US out of the war :)

(in reply to phenix_slith)
Post #: 4
RE: Looking for an opponent, first MP game - 10/6/2020 9:16:17 PM   
scbsocialnet

 

Posts: 3
Joined: 9/26/2020
Status: offline
I'd be interested in a MP game (it would be my first under PBEM). You could make it a "house rule" not to exploit that bug.
Steve (scbsocialnet)

(in reply to phenix_slith)
Post #: 5
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