KungPao
Posts: 333
Joined: 4/25/2016 From: Red China Status: offline
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quote:
ORIGINAL: DWReese Apparently, the plane used its Reserve fuel to accomplish its mission. Yes, it is reserved fuel and the game mechanism save the day . The fuel consumption drop off after the weapon release, we just don't know how this was calculated (probably mulitpe by a coefficient) quote:
ORIGINAL: DWReese Yes, the AI will calculate the Flight Path ahead of time. But, it does so without taking into consideration as to where the enemy SAMs are, and what type your plane will be facing. If this information is know, which it often is, then it would behoove the player to redraw the Flight Path to avoid these areas as best as possible. But, that's difficult to do because you really don't have any kind of idea how far a plane can fly at various altitudes, and how much fuel that they will burn. This is especially true if the aircraft is flying high, then low, then high again, with various speed changes built in. In any case, I was hoping to see if someone had tried this out already. It would save a lot of time. Doug We will need some experienment and calculation. But right now based on my experience and feeling I will just take a "two thrid" approach. For example if an A/C loadout has a Low-Low-Low profile , strike range 270nm. I won't assign it to any target further than 180nm. This should give me enough fuel to manervour through mountains, zig zag through SAM sites. another approach is I will strike a target at 250nm away, but I will manually change the inbound altitude to high alt. then make it back to defult low altitude before IP. Drag WP to make your own flightpath is fun. But a lot of time I am experience a problem. My A/C could totally ignore a WP and heading to the next WP instead. That caused alot of frustration.
< Message edited by KungPao -- 10/30/2020 2:03:10 PM >
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