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More Correct Counter Colors - 7/20/2021 8:47:40 PM   
OberGeneral

 

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Here is mod that changes the color of the unit counters to what is more historically accurate.
Credit goes to Stoat who did this for WitE 1.

I will be uploading this mod to Nexus Mods. Search for Gary Grigsby's War in the East 2.

Unzip to your WitE 2 Dat/Art/Units folder.

http://puu.sh/HXPUB/405b24b157.png



< Message edited by OberGeneral -- 7/24/2021 5:19:16 PM >
Post #: 1
RE: More Correct Counter Colors - 7/21/2021 3:38:13 PM   
OberGeneral

 

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Nexus Mods has still not activated my mod so I am not releasing this. DropBox costs too much
and I don't know where else I can share zip files.




(in reply to OberGeneral)
Post #: 2
RE: More Correct Counter Colors - 7/21/2021 6:18:32 PM   
jlbhung

 

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I can upload zip files to this forum directly without any problem, no need to use Dropbox. Have u tried direct upload? Looking forward to ur mod.

< Message edited by jlbhung -- 7/21/2021 6:19:29 PM >

(in reply to OberGeneral)
Post #: 3
RE: More Correct Counter Colors - 7/21/2021 7:19:34 PM   
OberGeneral

 

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How do I do a direct upload?

(in reply to jlbhung)
Post #: 4
RE: More Correct Counter Colors - 7/21/2021 8:33:30 PM   
loki100


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use the labels below:






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RE: More Correct Counter Colors - 7/21/2021 9:02:02 PM   
OberGeneral

 

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quote:

use the labels below:


Thank you.

For some reason I never noticed those!! Doh.



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Post #: 6
RE: More Correct Counter Colors - 7/23/2021 8:42:18 AM   
wodin


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MEGA is a good free cloud site. I have 50gig storage free with them.

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RE: More Correct Counter Colors - 7/23/2021 2:36:10 PM   
OberGeneral

 

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Thanks.

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RE: More Correct Counter Colors - 7/23/2021 7:31:42 PM   
TallBlondJohn

 

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Could you post an image of the new counter colours?

(in reply to OberGeneral)
Post #: 9
RE: More Correct Counter Colors - 7/24/2021 5:17:16 PM   
OberGeneral

 

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Click on the link in the first post.

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RE: More Correct Counter Colors - 8/30/2021 10:46:44 PM   
Naughteous Maximus


Posts: 301
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@OberGeneral, I love your mod but their are bugs that need to be fixed. The Hungarian's are practically blank counters, and there are also almost blank counters for some Luftwaffe and German units.





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RE: More Correct Counter Colors - 10/7/2021 1:25:44 PM   
Zovs


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@OberGeneral, I do really like your color mod but there is an issue with the Luftwaffe.










Can you please fix and repost?

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Flashpoint Campaigns: Sudden Storm
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WarPlan & WarPlan Pacific
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DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Naughteous Maximus)
Post #: 12
RE: More Correct Counter Colors - 10/8/2021 4:29:04 AM   
OberGeneral

 

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This is a mod that was done for WitE 1. I just copied it over to WitE 2. I am aware of these problems but not sure how to fix them.

(in reply to Naughteous Maximus)
Post #: 13
RE: More Correct Counter Colors - 10/8/2021 9:29:59 AM   
metaphore

 

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I do like those colors too.
Luftwaffe issue seems related to symbols not being properly applied on top of the counter background. Looking at those files (original and moded ones), I've got an idea how to fix it.

(in reply to OberGeneral)
Post #: 14
RE: More Correct Counter Colors - 10/8/2021 10:07:41 AM   
metaphore

 

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OK, it's working so I can do it for the whole set (let me about an hour before posting the corrected files).
I've modified the 76x76 counter for testing it and here is Luftflotte 4 big counter before and after modification:




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RE: More Correct Counter Colors - 10/8/2021 10:52:34 AM   
metaphore

 

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Here it is, fixed_mod_counter_color.zip

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RE: More Correct Counter Colors - 10/8/2021 10:54:16 AM   
metaphore

 

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I can't see any glitch, Hungarians, Luftwaffe are all correctly displaying their symbols




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RE: More Correct Counter Colors - 10/8/2021 5:56:56 PM   
OberGeneral

 

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Thanks for the fix metaphore.

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Post #: 18
RE: More Correct Counter Colors - 10/8/2021 7:06:58 PM   
GibsonPete


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The fixed counters look great. Thanks to everyone involved.

(in reply to OberGeneral)
Post #: 19
RE: More Correct Counter Colors - 10/8/2021 8:11:06 PM   
OberGeneral

 

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Thanks to metaphore. I still would like the Soviet Naval units added and fixed.

These ones:

https://www.matrixgames.com/forums/tm.asp?m=5028018


< Message edited by OberGeneral -- 10/8/2021 8:40:47 PM >

(in reply to GibsonPete)
Post #: 20
RE: More Correct Counter Colors - 10/8/2021 9:21:27 PM   
Zovs


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Thanks.

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Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to OberGeneral)
Post #: 21
RE: More Correct Counter Colors - 10/9/2021 4:35:29 AM   
metaphore

 

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quote:

ORIGINAL: OberGeneral

Thanks to metaphore. I still would like the Soviet Naval units added and fixed.

These ones:

https://www.matrixgames.com/forums/tm.asp?m=5028018



What do you want to be fixed exactly?


Making new counters, or modifying existing (specific) ones, should be done by moding the source file where units are defined with their background color, symbol and size. It can't be done by changing the generic graphical template for game counter colors, symbols, etc.



< Message edited by metaphore -- 10/9/2021 5:04:03 AM >

(in reply to OberGeneral)
Post #: 22
RE: More Correct Counter Colors - 10/9/2021 4:33:40 PM   
OberGeneral

 

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I would like The Soviet Naval units modified in my Mod to look like this






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Post #: 23
RE: More Correct Counter Colors - 10/10/2021 3:37:17 AM   
metaphore

 

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quote:

ORIGINAL: OberGeneral
I would like The Soviet Naval units modified in my Mod to look like this


It's not possible with this mod which doesn't deal with specific units but generic defined template colors. In fact, you could change ALL the Soviet Regular units OR Guard units Background to whatever color you like more but you can't pick one of a kind without changing all of them.

Actually, the soviet Naval units don't have a specific background color affected as it's the same as any regular unit. You really don't want all your regular Soviet units turning Black, do you?


Now, it's probably possible to change it by other means but it won't affect the default game settings like this mod is doing. You'll have to use the editor to change such settings (if it's possible) and save it as a new game scenario.

(in reply to OberGeneral)
Post #: 24
RE: More Correct Counter Colors - 10/10/2021 8:04:38 AM   
metaphore

 

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Well, I tested it for the 1st Naval Infantry Brigade which is garisoned in Tallinn at the start of GC41... now it's a nice black counter with everything well displayed:




Attachment (1)

(in reply to metaphore)
Post #: 25
RE: More Correct Counter Colors - 10/10/2021 8:13:11 AM   
metaphore

 

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But it's also a German unit!.... (printscreen is from German turn 1 and the Naval Brigade is showing up on German sidebar).
It's normal as I've changed its settings to German Elite-SS, hence, it can be displayed with a black background.

Now, there is only one option to have different Soviet counters which is "Guard". So, it might be difficult to set up something for Naval units.
One solution would be to use one of the western Allies settings to make those Naval black suits (plenty of minor allies are already defined but not used), and they would at least be on the same side as the Soviet :)

Nonetheless, this would probably won't work for everything else (beside the cosmetic change) like Command, replenishment, etc.

< Message edited by metaphore -- 10/10/2021 8:24:40 AM >

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Post #: 26
RE: More Correct Counter Colors - 10/10/2021 10:41:57 AM   
Zovs


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For my new counters board war game mod I used the WITE2 counters and redid those so mine has no issues, I just didn’t re color all the Allied counters (US, UK, FF etc)

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Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to metaphore)
Post #: 27
RE: More Correct Counter Colors - 10/10/2021 11:26:41 AM   
metaphore

 

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quote:

ORIGINAL: Zovs

For my new counters board war game mod I used the WITE2 counters and redid those so mine has no issues, I just didn’t re color all the Allied counters (US, UK, FF etc)

That's what I did too to fix the initial set:
http://www.matrixgames.com/forums/fb.asp?m=5085673

WITE1 used different templates, so I changed that by using WITE2 ones.

The last issue discussed isn't related to those templates but to the way counters are defined into the engine. The Soviet player is limited to the use of only 2 different background colors (Regular and Guard) while the German can use many more (Elite, SS-Elite, SS-non-Elite, LW,...).

I didn't find anything useful in order to edit those national specifications. It seems to be hard coded or not accessible thru the Game Editor.

< Message edited by metaphore -- 10/10/2021 11:30:35 AM >

(in reply to Zovs)
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