Joel Billings
Posts: 32265
Joined: 9/20/2000 From: Santa Rosa, CA Status: offline
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We have an internal list of bugs, but putting it in a format with the required context so it could be released to the public would be a very big job. It would be too time consuming for us to do this. Currently we have around 100 items on our active bug list, and around another 80 items on our low priority bug list (the vast majority of these have been on the list since long before release). The low priority bugs have not been looked at in a long time. I’d expect that many of them no longer apply or are duplicates, are rare and/or impossible to replicate, and are generally not very important. In addition to the bugs, there are another 130 tasks for improvements or to look into potential issues (over half are low priority). It’s a huge list, and something few of you would find time to go through even if we did find a way to post it. The numbers may sound scary, but very few of these items are significant, as we try to deal with any major issues quickly. At this point it’s easier for players to post problems as they encounter them. If there’s a part of the game that you think has issues, or wonder if changes are being made in an area, best to ask a question and we’ll try to answer. Between testers and those who are following the ongoing developments here on the forum, hopefully someone can answer the question even if I can’t get to it right away. As for the OP’s original questions, there were several changes made in the air game recently that are detailed in this thread: https://www.matrixgames.com/forums/tm.asp?m=5097116 . The production fix has been made in a version that went to testers last week. It will be in the next update that goes out, hopefully sometime next week. This change will take effect immediately in any ongoing game, and I don’t think it will have a huge impact on how games play out, although some might disagree.
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All understanding comes after the fact. -- Soren Kierkegaard
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