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Waypoint functionality

 
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Waypoint functionality - 1/20/2022 10:44:54 PM   
Deathtreader


Posts: 1039
Joined: 4/22/2003
From: Vancouver, Canada.
Status: offline

Hi all,

Just wondering if waypoints will now support sequential tasking. As an example:

move hasty from waypoint 1 to waypoint 3

move deliberate to waypoint 4

attack from waypoint 4 to waypoint 5

Would be nice!

Rob.

_____________________________

So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
Post #: 1
RE: Waypoint functionality - 1/21/2022 11:56:22 AM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Yes. You select a movement order, plot waypoints, adjust waypoints if you want and then you can go into the unit's dashboard and alter the order for any waypoint to do what you describe above. As a bonus, you can also set the unit's SOPs for each of those points as well. The one caveat, If you do a formation move, you will have to adjust each unit's waypoints for an order change. Hopefully, in the future we can get that to be part of a formation move setup, but not right now.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Deathtreader)
Post #: 2
RE: Waypoint functionality - 1/21/2022 10:32:21 PM   
Deathtreader


Posts: 1039
Joined: 4/22/2003
From: Vancouver, Canada.
Status: offline

Great news!

Can hardly wait to take SS out for a spin!

Rob.

_____________________________

So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)

(in reply to CapnDarwin)
Post #: 3
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