Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
|
The weapon component meshes built into the models have two different sizes (small and large) and three different types (long barrel, short barrel, vertical launcher). These are then allocated in the data between the different weapon types, so for example a Small Concussion Missile Launcher will look different from a Large Concussion Missile Launcher but may look the same as a Small Lightning Missile Launcher but would definitely look different than a Small Maxos Blaster or a Small Epsilon Torpedo. Different Engine types will have the same meshes, but different colored exhausts, but a ship with two engines will generally look fairly different from one with four, etc.. Hangar Bays are either there or they are not (in which case the ship looks like it was never meant to have one, we have additional support meshes so that whatever you choose, the ship looks like it was meant to be that way). Shields have one component mesh, Sensors have a small and a large variation. What we were going for was enough representation to make the ship models look different based on the design, but while there is unique 2D art for each different component in the component list, each component does not have its own exclusive unique 3D mesh. A ship fielding all rail guns will still have different looking turrets from one fielding epsilon torpedos and a ship fielding heavy rail guns (a large long-barreled weapon) will look distinctive as well, but its by general weapon type rather than that exact component. Regards, - Erik
< Message edited by Erik Rutins -- 1/26/2022 2:02:20 PM >
_____________________________
|