cathar1244
Posts: 1003
Joined: 9/5/2009 Status: offline
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quote:
And the anti-ship rating of 8 is hidden in the flag values I guess. Larry, There are three "cases" as to how anti-shipping value is generated. I wrote this up a while ago: quote:
First requirement to generate anti-shipping capability: The anti-shipping flag has to be toggled on (FLAG3 has to include the value "2"). Two cases follow. The second case is in effect when the "torpedo bomber flag" is toggled on (FLAG7 has to include the value "128"), else, the first case applies. Note that in both cases, when the antipersonnel rating is set to zero, the anti-shipping capability is still present but attacks may only be conducted against naval units. First case -- anti-shipping on, not a torpedo bomber.
Antipersonnel rating Anti-shipping capability
0 120 can attack only naval units
1 ... 15 120
16 ... 23 240
24+ 360
Second case -- anti-shipping on, is a torpedo bomber.
Antipersonnel rating Anti-shipping capability
0 240 can attack only naval units
1 ... 11 240
12 ... 17 480
18+ 720
There is also a third case in which anti-shipping capability is auto-generated. This is the case in which the anti-shipping flag is NOT toggled and a (smallish) anti-shipping capability is made available based upon the AP value. the anti-ship capability is figured as the square root of (two times the AP rating), rounded down. Example: AP is 0. 0 times 2 = 0. Square root of 0 is 0, the anti-ship rating. Example: AP is 8. 8 times 2 = 16. Square root of 16 is 4, the anti-ship rating. Example: AP is 9. 9 times 2 = 18. Square root of 18 is 4.2426. Round down to 4, this is the anti-ship rating. Highest allowed AP rating is 8000 (!) This works out to an anti-ship rating of 126 after rounding down. (Higher AP ratings can be entered, but TOAW will treat them as 8000.) Cheers
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