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Decisive Campaigns: Ardennes Offensive - New Patch v1.01.03

 
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Decisive Campaigns: Ardennes Offensive - New Patch v1.0... - 2/8/2022 1:27:28 PM   
SamSlitherine

 

Posts: 110
Joined: 2/17/2017
Status: offline
Hi Everyone,

We have a new patch available to download via the product page, the public download area as well as via the check for update button on the launcher!

The changelog is as follows:

v1.01.03 – 07th February 2022
• when starting an attack all rectangles (green/red) show up while not in map-mode.. This is fixed
• block transferring troops out of 0 AP unit (start of turn due to AP Reductions)
• Tide & Wacht scenarios from v1.01.02 received some quality assurance work.. Now at v1.0h2.
• Added the actual VR Basic Library v45
• All scenarios updated to version 1.0h ;
• Added horse team replacements for campaign scenarios;
• Added description for AP reductions in all scenarios ;
• Revised 15.Pz.Gren.Div., 2.SS and 2.Pz.Div (Bastogne)
• Fixed 2.PzDiv. Pionere Bataillon (Skyline).
• Added Pionere Bataillon to 352.VG Division (Campaign Scenarios)
• Fixed a combat results logging error where fire from unseen enemy elements was not logged so it seemed like some of your own individuals were just set to KILL for no reason at all
• Added Vr Basic Library v44, which adds the AP reductions to a unitLog that is shown on the counter and next to the unit name in the bottom with a warning triangle (that you can mouse over for info) so players know why they cannot move a certain unit. Scenario designer gets an extra column in the AP Reductions table to tell the player the reason of the ap reduction which will be inserted in a phrase like this “Due to <X> the unit…”
• VR Basic Library v.45 added (upon inclusion in scenarios will allow supply layer to work with inspecting enemy supply on round 1 as well)
• When trying to move instead of showing >999 AP costs for movement cost when out of fuel… it will now just tell the player the unit is out of fuel and hence cannot move. Easier to understand like this.
• Coloured rectangles around units no longer show up in between the 0.5 second between giving command to attack and the actual attack
• You can no longer transfer troops out of units that start their turn at 0 AP (I considered this a rather gamey technique to activate those troops anyway)
• Made some improvement to map repositioning after jumping to a units HQ
• Added some code to improve re-using previous screen resolution setting on game restart
• Davide made new scenario versions
• Fixed siluets for Bren Carrier, Humber,M8Scott;
• All scenarios updated to version 1.0g ;
• Elsenborn Ridge scenario (added one Sicherung Reg. and 3.Pz.Gren.Division deployed on map, avaiable turn 9 but active if enemy at 3 hexes);
• Wacht.....Bridges blown along the frontline, revised fuel and supply;
• Revised VP level for campaign scenarios ;
• Updated Trooptypes and models libraries;
• Recon value +10 for Armored Cars, +5 for Greif Jeep,BMW75,Sdkfz250;
• Unreliability value Tiger 3, TigerII 6, Panther 4, captured Sherman 5 ;
• updated Officers libraries ;
• Added some NATO icons (Bridge engineer, Armored engineer, Airborne engineer, mortars, Tank Destroyers, Gebirgsjager, Work battalion) ;
• new Pz.Pioniere units ;


Enjoy your wargaming everyone!

< Message edited by Vic -- 2/8/2022 3:38:21 PM >
Post #: 1
RE: Decisive Campaigns: Ardennes Offensive - New Patch ... - 2/9/2022 2:28:34 PM   
SunkenSam

 

Posts: 3
Joined: 2/24/2003
Status: offline
TY! 24 hrs into Wacht under 1.01.02 and suspect i've advanced past many of the bridges that would have been blown... restart?

(in reply to SamSlitherine)
Post #: 2
RE: Decisive Campaigns: Ardennes Offensive - New Patch ... - 2/9/2022 3:36:24 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: SunkenSam

TY! 24 hrs into Wacht under 1.01.02 and suspect i've advanced past many of the bridges that would have been blown... restart?


I think those new scenario setting were already in effect under 1.01.02

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(in reply to SunkenSam)
Post #: 3
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