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State of the AI

 
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State of the AI - 2/15/2022 3:28:04 PM   
stryc

 

Posts: 174
Joined: 7/30/2012
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I've been paying close attention to this title and watching a number of plays. I've not bought it yet as I have a question about the AI: is it up to snuff?

The reason I ask is I've seen the AI fail to defend key 'in harms way' locations, i.e., within one turn's movement range of known enemy positions, numerous times.
Post #: 1
RE: State of the AI - 2/15/2022 5:01:08 PM   
runyan99

 

Posts: 152
Joined: 7/21/2008
Status: offline
I suspect the AI isn't really up to the task of dealing with the complexity. Anecdotally, playing Arracourt as the Germans once versus the AI and once versus a human, the outcome was radically different. In the game versus the AI I pretty much took all objectives and mashed the AI. Versus the human the outcome was almost a tie.

(in reply to stryc)
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RE: State of the AI - 2/15/2022 7:18:37 PM   
vege1

 

Posts: 22
Joined: 8/19/2021
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The AI is capable in picking the right defensive locations, but it might be too eager to react to enemy moves, meaning that it voluntarily retreats from those ideal defensive spots too easily (if it feels threatened elsewhere). Also, the offensive AI does not seem to be as coordinated in its attacks as a human player. In small/medium scenarios the AI can be beaten very easily (even against very hard AI with slow speed setting). I think that the main scenarios are most well-balanced at the moment, at least based on my +100 hours experience.

(in reply to runyan99)
Post #: 3
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